Re: [Mesa-dev] libGL.so and libGLES*.so mess

2010-12-10 Thread Chia-I Wu
On Fri, Dec 10, 2010 at 4:01 PM, Jammy Zhou wrote: > On Fri, Dec 10, 2010 at 3:13 PM, Chia-I Wu wrote: >> With OpenGL ES coming to desktop, the way the current context/dispatch >> is stored, together with the way libGLES*.so is created, causes >> several issues[1].  The root of these issues is th

Re: [Mesa-dev] libGL.so and libGLES*.so mess

2010-12-10 Thread Jammy Zhou
On Fri, Dec 10, 2010 at 3:13 PM, Chia-I Wu wrote: > Hi, > > With OpenGL ES coming to desktop, the way the current context/dispatch > is stored, together with the way libGLES*.so is created, causes > several issues[1]. The root of these issues is that the symbols > defined in libGL.so and in libG

[Mesa-dev] libGL.so and libGLES*.so mess

2010-12-09 Thread Chia-I Wu
Hi, With OpenGL ES coming to desktop, the way the current context/dispatch is stored, together with the way libGLES*.so is created, causes several issues[1]. The root of these issues is that the symbols defined in libGL.so and in libGLES*.so overlaps, and an application might link to both of them