On Fri, Dec 10, 2010 at 4:01 PM, Jammy Zhou wrote:
> On Fri, Dec 10, 2010 at 3:13 PM, Chia-I Wu wrote:
>> With OpenGL ES coming to desktop, the way the current context/dispatch
>> is stored, together with the way libGLES*.so is created, causes
>> several issues[1]. The root of these issues is th
On Fri, Dec 10, 2010 at 3:13 PM, Chia-I Wu wrote:
> Hi,
>
> With OpenGL ES coming to desktop, the way the current context/dispatch
> is stored, together with the way libGLES*.so is created, causes
> several issues[1]. The root of these issues is that the symbols
> defined in libGL.so and in libG
Hi,
With OpenGL ES coming to desktop, the way the current context/dispatch
is stored, together with the way libGLES*.so is created, causes
several issues[1]. The root of these issues is that the symbols
defined in libGL.so and in libGLES*.so overlaps, and an application
might link to both of them