On Wed, Oct 10, 2012 at 11:27:54AM -0700, Kenneth Graunke wrote:
> I just tried your script, and your shaders compile just fine with
> both Mesa 9.0 and Mesa master. We must be missing some
> optimizations or fixes on 8.0, and I'm skeptical that we'd gain much
> traction for backporting those at t
On Wed, Oct 10, 2012 at 11:01:48AM -0700, Kenneth Graunke wrote:
> On 10/10/2012 09:02 AM, Johannes Stezenbach wrote:
> >
> >BTW, the compile error is thrown at glutSwapBuffers() not at
> >glCompileShaderARB() time. Is there a way to force the error
> >to show up earlier?
>
> It ought to show up
On Wed, Oct 10, 2012 at 11:29:47AM -0700, Eric Anholt wrote:
> Johannes Stezenbach writes:
>
> > I'm experimenting with texture interpolation and seeing this error:
> >
> > Mesa 8.0.4 implementation error: Failed to compile fragment shader: FS
> > compile failed: no register to spill
> >
> >
Johannes Stezenbach writes:
> Hi,
>
> I'm experimenting with texture interpolation and seeing this error:
>
> Mesa 8.0.4 implementation error: Failed to compile fragment shader: FS
> compile failed: no register to spill
>
> Please report at bugs.freedesktop.org
>
> It seems the issue is alre
On 10/10/2012 09:02 AM, Johannes Stezenbach wrote:
Hi,
I'm experimenting with texture interpolation and seeing this error:
Mesa 8.0.4 implementation error: Failed to compile fragment shader: FS
compile failed: no register to spill
Please report at bugs.freedesktop.org
It seems the issu
On 10/10/2012 09:02 AM, Johannes Stezenbach wrote:
Hi,
I'm experimenting with texture interpolation and seeing this error:
Mesa 8.0.4 implementation error: Failed to compile fragment shader: FS
compile failed: no register to spill
Please report at bugs.freedesktop.org
It seems the issu
Hi,
I'm experimenting with texture interpolation and seeing this error:
Mesa 8.0.4 implementation error: Failed to compile fragment shader: FS
compile failed: no register to spill
Please report at bugs.freedesktop.org
It seems the issue is already known, I found
https://bugs.freedesktop.or