On Thu, 8 Dec 2011 17:07:51 -0800, Kenneth Graunke
wrote:
> This series adds vertex shader texturing support to the i965 driver, as
> required by OpenGL 3.0. Only two things remain: textureGrad() on shadow
> samplers (which isn't supported in hardware), and coordinate clamping to
> support prop
This series adds vertex shader texturing support to the i965 driver, as
required by OpenGL 3.0. Only two things remain: textureGrad() on shadow
samplers (which isn't supported in hardware), and coordinate clamping to
support proper filtering at texture borders.
While I added code for texturing on