Re: [Mesa-dev] i965 vertex shader texturing support

2011-12-13 Thread Eric Anholt
On Thu, 8 Dec 2011 17:07:51 -0800, Kenneth Graunke wrote: > This series adds vertex shader texturing support to the i965 driver, as > required by OpenGL 3.0. Only two things remain: textureGrad() on shadow > samplers (which isn't supported in hardware), and coordinate clamping to > support prop

[Mesa-dev] i965 vertex shader texturing support

2011-12-08 Thread Kenneth Graunke
This series adds vertex shader texturing support to the i965 driver, as required by OpenGL 3.0. Only two things remain: textureGrad() on shadow samplers (which isn't supported in hardware), and coordinate clamping to support proper filtering at texture borders. While I added code for texturing on