On 07/04/2012 02:31 PM, Eric Anholt wrote:
> The first 3 patches are to reduce compile time and object size by avoiding c++
> inlining I forced due to my laziness when originally typing these files.
>
> The last 2 are bugfixes for the FS that I noticed while working on the texture
> grf code. It
The first 3 patches are to reduce compile time and object size by avoiding c++
inlining I forced due to my laziness when originally typing these files.
The last 2 are bugfixes for the FS that I noticed while working on the texture
grf code. It produces some actual code changes in a closed-source