Matt Turner writes:
> The docs say that flipping this bit on for shaders that don't do SIMD
> branching (i.e., non-uniform control flow) will save us some power.
>
> An easy first step is turning this on when we don't see control flow.
>
> In the future with more infrastructure in place, we can d
The docs say that flipping this bit on for shaders that don't do SIMD
branching (i.e., non-uniform control flow) will save us some power.
An easy first step is turning this on when we don't see control flow.
In the future with more infrastructure in place, we can determine if
all branching condit