"Pohjolainen, Topi" writes:
> Jason, Curro, do you have any opinion if this is worth pursuing?
> I need something for blorp blits at least - using blorp for texture
> uploads on top of current excessive flushing regresses perf.
>
I wouldn't be surprised if it improves throughput slightly for wor
Jason, Curro, do you have any opinion if this is worth pursuing?
I need something for blorp blits at least - using blorp for texture
uploads on top of current excessive flushing regresses perf.
When working on gpu hangs on SKL we also identified compute
flushing caches it shouldn't. I think those
On Fri, Feb 17, 2017 at 09:32:03PM +0200, Topi Pohjolainen wrote:
> Currently:
>
> 1) Blorp color clears and resolves emit unconditional render target
>flush + command stream after every clear/resolve (including
>regular non-fast clears).
>
> 2) Blorp color clears, resolves and blits emit
Currently:
1) Blorp color clears and resolves emit unconditional render target
flush + command stream after every clear/resolve (including
regular non-fast clears).
2) Blorp color clears, resolves and blits emit texture and constant
cache resolves even in case only destination is dirty.