Hi everyone! I got some questions from someone that made me realize that
there's a couple of things that I forgot to mention here that might be
useful for folks to know regarding being a mentor:
* "Who decides what project and what student?"
It's up to the student to come up with ideas for what
Hi! As some of you might already be aware, after helping out X.org
project the previous years with regards to student outreach, Trevor
decided to retire from this position in hopes that someone else will be
able to step up and take on these responsibilities. As such, we're
trying to find people who
I've spent some time on this but I'm stumped.
I've been building with -Dshared-llvm=false for a while because I can't
get -Dshared-llvm=true to work.
I'm configuring meson with:
meson -Dplatforms=x11 \
-Dglx=gallium-xlib \
-Dgallium-drivers=swrast \
-Ddri-driver
On June 25, 2017 3:47:09 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 6:24 PM, Nicolai Hähnle wrote:
On 25.06.2017 23:42, Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:39 PM, Jason Ekstrand
wrote:
On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ek
On Sun, Jun 25, 2017 at 6:24 PM, Nicolai Hähnle wrote:
> On 25.06.2017 23:42, Ilia Mirkin wrote:
>>
>> On Sun, Jun 25, 2017 at 5:39 PM, Jason Ekstrand
>> wrote:
>>>
>>> On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
>>>
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand
wrote:
>
On 25.06.2017 23:42, Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:39 PM, Jason Ekstrand wrote:
On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand
wrote:
On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 4:33 PM, Jason Eks
On Sun, Jun 25, 2017 at 5:39 PM, Jason Ekstrand wrote:
> On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
>
>> On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand
>> wrote:
>>>
>>> On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
>>>
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand
wrote:
>>>
On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand wrote:
On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand
wrote:
Anyone have thoughts on this? Am I being foolish for trying to hold
onto GL_RGBA4 t
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand wrote:
> On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
>
>> On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand
>> wrote:
Anyone have thoughts on this? Am I being foolish for trying to hold
onto GL_RGBA4 texturing? (Any decision here al
On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand wrote:
Anyone have thoughts on this? Am I being foolish for trying to hold
onto GL_RGBA4 texturing? (Any decision here also affects st/nine.)
Yes. Chances are that you're also doing texture view
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand wrote:
>> Anyone have thoughts on this? Am I being foolish for trying to hold
>> onto GL_RGBA4 texturing? (Any decision here also affects st/nine.)
>
>
> Yes. Chances are that you're also doing texture views wrong. Are there any
> formats supp
On June 25, 2017 1:21:33 PM Ilia Mirkin wrote:
I was hoping I could solicit some ideas from the group.
As you're likely aware, CopyImageSubData supports copying between a
texture and a renderbuffer that were created with sized formats.
NVIDIA hardware supports texturing from BGRA4 but not ren
I was hoping I could solicit some ideas from the group.
As you're likely aware, CopyImageSubData supports copying between a
texture and a renderbuffer that were created with sized formats.
NVIDIA hardware supports texturing from BGRA4 but not rendering to it.
So when a renderbuffer is created, st
On 08.02.2017 21:07, Matthew Eggers wrote:
Hi Mesa Dev
I just browsed the Help Wanted section of your site:
https://www.mesa3d.org/helpwanted.html
I see that I could provide value here. Section 6: "set up an automated
system for grabbing the latest Mesa code and run tests (such as piglit)
then
Hi Mesa Dev
I just browsed the Help Wanted section of your site:
https://www.mesa3d.org/helpwanted.html
I see that I could provide value here. Section 6: "set up an automated
system for grabbing the latest Mesa code and run tests (such as piglit)
then report issues to the mailing list. " would be
https://www.khronos.org/registry/gles/extensions/OES/OES_mapbuffer.txt
This extension adds to the vertex buffer object functionality supported
by OpenGL ES 1.1 or ES 2.0 by allowing the entire data storage of a
buffer object to be mapped into the client's address space.
So this only a
it did not work.
off screen rendering might be a walkaround, but would it work for pixel buffer
surface?
thanks.
hilbert___
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev
Hi,
I've been looking for this bug for a couple of months now, and I don't
feel like I'm making much progress.
Attached is a piglit test that exposes the bug. Run this with software
rendering:
export LIBGL_ALWAYS_SOFTWARE=1
The bug is very obvious if you run Clutter programs with that, e.g.
-Original Message-
From: mesa-dev-requ...@lists.freedesktop.org
Sent: 25 May 2012 09:32:33 GMT
To: mesa-dev@lists.freedesktop.org
Subject: mesa-dev Digest, Vol 26, Issue 165
Send mesa-dev mailing list submissions to
mesa-dev@lists.freedesktop.org
To subscribe or unsubscribe via
On Tue, Jan 31, 2012 at 4:26 AM, Sanjoy Saha - ERS, HCL Tech
wrote:
> Matt,
> I tried with --disable-glx option in autogen.sh line and I am still getting
> the same error. Below is the log output. The option --disable-glx is not
> recognized "configure: WARNING: unrecognized options: --disable
ror: X11 development libraries needed for dri driver
-Original Message-
From: Matt Turner [mailto:matts...@gmail.com]
Sent: Monday, January 30, 2012 9:08 PM
To: Sanjoy Saha - ERS, HCL Tech
Cc: Michel Dänzer; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Help required in configur
On Mon, Jan 30, 2012 at 1:46 AM, Sanjoy Saha - ERS, HCL Tech
wrote:
> checking pkg-config files for X11 are available... no
> checking for X... no
> configure: error: X11 development libraries needed for GLX
I would try --disable-glx on the configure/autogen.sh line.
_
ay, January 27, 2012 9:22 PM
To: Sanjoy Saha - ERS, HCL Tech
Cc: Michel Dänzer; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Help required in configuring mesa 3d in non X
environment.
2012/1/26 Sanjoy Saha - ERS, HCL Tech :
> Michel,
>As per the below instructions i tried to
2012/1/26 Sanjoy Saha - ERS, HCL Tech :
> Michel,
> As per the below instructions i tried to compile mesa as follows. But i
> get a compilation error in make process. Can you please help me out here ?
>
> ./configure --enable-gallium-egl --with-egl-platforms=drm
> --enable-shared-glapi --with-
king/mesa-7.11/src'
make: *** [default] Error 1
Thank You
Sanjoy Saha
From: Michel Dänzer [mic...@daenzer.net]
Sent: Wednesday, December 28, 2011 4:09 PM
To: Sanjoy Saha - ERS, HCL Tech
Cc: mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] Help required
On Sam, 2011-12-24 at 22:52 +0530, Sanjoy Saha - ERS, HCL Tech wrote:
> As per my project requirement (Safety critical DO-178B), i have a box
> HPCN8641D (ppc) fitted with PCI-E radeon gpu e4690. I have already
> back ported kernel DRM module from 2.6.35.3 to 2.6.23 (Pre-installed
> in machine). I
Hi,
As per my project requirement (Safety critical DO-178B), i have a box
HPCN8641D (ppc) fitted with PCI-E radeon gpu e4690. I have already back ported
kernel DRM module from 2.6.35.3 to 2.6.23 (Pre-installed in machine). I wanted
to run mesa 3D application in it. While trying to compile mes
For my problem with the nouveau driver burning up my card, I'll take
the simplest solution: get an ATI card (nVidia should have opened up
their specs!).
2011/9/27 Eric Anholt :
> I'd definitely recommend working on a texturing format extension for
> your hardware as a great way to get started in M
On 10/06/2011 11:46 AM, Romain Failliot wrote:
2011/10/6 Ian Romanick:
You will have to *completely* uninstall the NVIDIA closed-source driver in
order to use the Mesa driver. NVIDIA installs their own kernel module and
their own libGL, so it is impossible for both to live on the same system.
2011/10/6 Ian Romanick :
> You will have to *completely* uninstall the NVIDIA closed-source driver in
> order to use the Mesa driver. NVIDIA installs their own kernel module and
> their own libGL, so it is impossible for both to live on the same system.
Well, last time I checked (2 months ago), n
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 10/06/2011 11:02 AM, Romain Failliot wrote:
> 2011/10/6 Heath Feather :
>> Try seeing which libraries you're picking up , here my LD_LIBRARY_PATH
>> was set to /home/hfeather/work/downloads/Mesa-7.0.1/lib64/
>
> Thanks!
> Actually I don't have a li
2011/10/6 Heath Feather :
> Try seeing which libraries you're picking up , here my LD_LIBRARY_PATH
> was set to /home/hfeather/work/downloads/Mesa-7.0.1/lib64/
Thanks!
Actually I don't have a lib64 directory, but just lib.
What did you do to build for 64 bits?
BTW I've got F15 64bits.
___
On 10/05/2011 11:09 PM, Romain Failliot wrote:
2011/9/27 Romain Failliot:
I'll get my hand in the code now.
Be right back as soon as I can run my own mesa code :)
Sorry for the delay, I lost my internet connection for a week...
So I started compiling mesa thanks to the site Benjamin Bellec gav
at your're picking up
Heath.
-Original Message-
From: mesa-dev-bounces+hfeather=tabula@lists.freedesktop.org
[mailto:mesa-dev-bounces+hfeather=tabula@lists.freedesktop.org] On
Behalf Of Brian Paul
Sent: Thursday, October 06, 2011 6:43 AM
To: Julian Adams
Cc: mesa-dev@lists.fr
On 10/06/2011 06:44 AM, Julian Adams wrote:
It's possible that the instructions will only switch you over to your
locally built version version of Mesa if you are already running a
shipped Mesa as your driver. It looks like you're running the Nvidia
blob. Perhaps you need to switch to Mesa/Nouvea
2011/10/6 Julian Adams :
> It's possible that the instructions will only switch you over to your
> locally built version version of Mesa if you are already running a shipped
> Mesa as your driver. It looks like you're running the Nvidia blob. Perhaps
> you need to switch to Mesa/Nouveau first?
Wel
It's possible that the instructions will only switch you over to your
locally built version version of Mesa if you are already running a shipped
Mesa as your driver. It looks like you're running the Nvidia blob. Perhaps
you need to switch to Mesa/Nouveau first?
On 6 October 2011 07:09, Romain Fail
Le 06/10/2011 08:09, Romain Failliot a écrit :
> 2011/9/27 Romain Failliot :
>> I'll get my hand in the code now.
>> Be right back as soon as I can run my own mesa code :)
>
> Sorry for the delay, I lost my internet connection for a week...
> So I started compiling mesa thanks to the site Benjamin
2011/9/27 Romain Failliot :
> I'll get my hand in the code now.
> Be right back as soon as I can run my own mesa code :)
Sorry for the delay, I lost my internet connection for a week...
So I started compiling mesa thanks to the site Benjamin Bellec gave to
me http://forums.fedora-fr.org/viewtopic.
Hi Eric,
I tried to email you to have more information about the VS5 task (dead
code elimination), but your email address on your page
(http://dri.freedesktop.org/wiki/EricAnholt) was wrong :/
> I'd definitely recommend working on a texturing format extension for
> your hardware as a great way to
On Mon, 26 Sep 2011 20:25:39 +0200, Romain Failliot
wrote:
> Hi Tom, hi Christian,
>
> 2011/9/26 Tom Stellard
> > Glad you're interested. We can always use more help. I think the
> > best way to get started is to find something to work on that is
> > interesting to you. So, I have two quest
Great !! I'll read this right away!
Thanks!
2011/9/26 Benjamin Bellec :
> Le 26/09/2011 20:25, Romain Failliot a écrit :
>> At first, it would be questions like how to run my own compiled mesa drivers?
>> I should handle getting the code, compiling it and editing it.
>> Things I've never done (or
Le 26/09/2011 20:25, Romain Failliot a écrit :
> At first, it would be questions like how to run my own compiled mesa drivers?
> I should handle getting the code, compiling it and editing it.
> Things I've never done (or almost never) is submitting a patch to a
> floss project.
I wrote some words o
Hi Tom, hi Christian,
2011/9/26 Tom Stellard
> Glad you're interested. We can always use more help. I think the
> best way to get started is to find something to work on that is
> interesting to you. So, I have two questions: What hardware do you
> have, and why do you want to contribute to M
Hi Romain,
Am Sonntag, den 25.09.2011, 11:11 +0200 schrieb Romain Failliot:
> Hi all!
>
> I'm an experienced programmer, but I've never touched the mesa code.
> I desperately want to help, but for that, I need a "mentor" to teach
> me the basics about the project, the good practices and eventuall
On Sun, Sep 25, 2011 at 2:11 AM, Romain Failliot
wrote:
> Hi all!
>
> I'm an experienced programmer, but I've never touched the mesa code.
> I desperately want to help, but for that, I need a "mentor" to teach me the
> basics about the project, the good practices and eventually drive me through
>
Hi all!
I'm an experienced programmer, but I've never touched the mesa code.
I desperately want to help, but for that, I need a "mentor" to teach me the
basics about the project, the good practices and eventually drive me through
the bugs and features.
I'd be glad to begin with a simple, but long
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