On Wed, Apr 14, 2010 at 8:01 PM, Keith Whitwell wrote:
> On Tue, 2010-04-13 at 23:27 -0700, Dave Airlie wrote:
>> So I've finished the r300g point sprite code and this test fails,
>> fglrx fails the exact same way.
>>
>> http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__poi
On Tue, 2010-04-13 at 23:27 -0700, Dave Airlie wrote:
> So I've finished the r300g point sprite code and this test fails,
> fglrx fails the exact same way.
>
> http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__pointSprite.html
>
> It appears the point size where the textur
So I've finished the r300g point sprite code and this test fails,
fglrx fails the exact same way.
http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__pointSprite.html
It appears the point size where the texture sampler decides to use the
next mipmap is different than the swr