Re: [Mesa-dev] glean pointSprite test

2010-04-15 Thread Pauli Nieminen
On Wed, Apr 14, 2010 at 8:01 PM, Keith Whitwell wrote: > On Tue, 2010-04-13 at 23:27 -0700, Dave Airlie wrote: >> So I've finished the r300g point sprite code and this test fails, >> fglrx fails the exact same way. >> >> http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__poi

Re: [Mesa-dev] glean pointSprite test

2010-04-14 Thread Keith Whitwell
On Tue, 2010-04-13 at 23:27 -0700, Dave Airlie wrote: > So I've finished the r300g point sprite code and this test fails, > fglrx fails the exact same way. > > http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__pointSprite.html > > It appears the point size where the textur

[Mesa-dev] glean pointSprite test

2010-04-13 Thread Dave Airlie
So I've finished the r300g point sprite code and this test fails, fglrx fails the exact same way. http://people.freedesktop.org/~airlied/piglit/fglrx/fglrxr500/test_glean__pointSprite.html It appears the point size where the texture sampler decides to use the next mipmap is different than the swr