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On 11/18/2010 07:12 AM, Török Edwin wrote:
> Well in this case it is 512x128x16, so 4MB only. Maybe the limit should
> be on total texture size, not on one dimension only.
> Will the GL spec allow you to do that? i.e. claim you support N
> for width b
On 11/18/2010 08:12 AM, Török Edwin wrote:
On Thu, 18 Nov 2010 07:36:36 -0700
Brian Paul wrote:
On 11/18/2010 01:10 AM, Török Edwin wrote:
On Wed, 17 Nov 2010 15:23:47 -0700
Brian Paul wrote:
2010/11/17 Török Edwin:
Hi,
Thought I'd do a Bugle trace to see if it logs any errors that
coul
On 11/18/2010 07:56 AM, Marek Olšák wrote:
2010/11/18 Brian Paul mailto:bri...@vmware.com>>
On 11/18/2010 01:10 AM, Török Edwin wrote:
On Wed, 17 Nov 2010 15:23:47 -0700
Brian Paulmailto:brian.e.p...@gmail.com>> wrote:
2010/11/17 Török Edwinmailto:edwinto...@gma
On Thu, 18 Nov 2010 07:36:36 -0700
Brian Paul wrote:
> On 11/18/2010 01:10 AM, Török Edwin wrote:
> > On Wed, 17 Nov 2010 15:23:47 -0700
> > Brian Paul wrote:
> >
> >> 2010/11/17 Török Edwin:
> >>> Hi,
> >>>
> >>> Thought I'd do a Bugle trace to see if it logs any errors that
> >>> could cause f
2010/11/18 Brian Paul
> On 11/18/2010 01:10 AM, Török Edwin wrote:
>
>> On Wed, 17 Nov 2010 15:23:47 -0700
>> Brian Paul wrote:
>>
>> 2010/11/17 Török Edwin:
>>>
Hi,
Thought I'd do a Bugle trace to see if it logs any errors that could
cause f.d.o bug #31667.
I've s
On 11/18/2010 01:10 AM, Török Edwin wrote:
On Wed, 17 Nov 2010 15:23:47 -0700
Brian Paul wrote:
2010/11/17 Török Edwin:
Hi,
Thought I'd do a Bugle trace to see if it logs any errors that could
cause f.d.o bug #31667.
I've seen just these two:
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128
On Wed, 17 Nov 2010 15:23:47 -0700
Brian Paul wrote:
> 2010/11/17 Török Edwin :
> > Hi,
> >
> > Thought I'd do a Bugle trace to see if it logs any errors that could
> > cause f.d.o bug #31667.
> >
> > I've seen just these two:
> > glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16,
> > 0, GL_RG
2010/11/17 Török Edwin :
> Hi,
>
> Thought I'd do a Bugle trace to see if it logs any errors that could
> cause f.d.o bug #31667.
>
> I've seen just these two:
> glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16,
> 0, GL_RGBA, GL_UNSIGNED_BYTE, 0x1af93cf0 -
> ^[NOTICE] showerror.gl: GL_INVALID_
Hi,
Thought I'd do a Bugle trace to see if it logs any errors that could
cause f.d.o bug #31667.
I've seen just these two:
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 512, 128, 16,
0, GL_RGBA, GL_UNSIGNED_BYTE, 0x1af93cf0 -
^[NOTICE] showerror.gl: GL_INVALID_VALUE in glTexImage3D
glTexImage3D(GL_T