Re: [Mesa-dev] glBufferSubData() GPU stall reduction (DOTA2 optimization).

2013-10-21 Thread Jordan Justen
The only feedback would be that it would be nice if patch 8 were broken down somewhat. But, the only suggestions I could think of for possible items to split out were: * intel_bufferobj_buffer: remove flag parameter * set gpu_active_start/end in a lead-up patch Another question for patch 8. Would

[Mesa-dev] glBufferSubData() GPU stall reduction (DOTA2 optimization).

2013-10-08 Thread Eric Anholt
Since it sounds like valve won't be able to fix dota2's rendering to use ARB_mbr soon, here's a series to add just a little bit of tracking that works around most of the overhead of not using ARB_mbr with their rendering pattern. 7.69854% +/- 0.909163% (n=3) fps improvement with default settings.