Sorry, I mean flatshade, not flatshade_first.
Marek
On Mon, Jan 9, 2012 at 5:30 PM, Marek Olšák wrote:
> On Mon, Jan 9, 2012 at 5:06 PM, Brian Paul wrote:
>> On 01/09/2012 06:35 AM, Dave Airlie wrote:
>>>
>>> Okay so we have a gallium/GL/GLSL problem with interpolation, lets see
>>> if I can de
On Mon, Jan 9, 2012 at 5:06 PM, Brian Paul wrote:
> On 01/09/2012 06:35 AM, Dave Airlie wrote:
>>
>> Okay so we have a gallium/GL/GLSL problem with interpolation, lets see
>> if I can describe the issue:
>>
>> In the beginning there was GL interpolation rules, glShadeModel was
>> the only informat
On 01/09/2012 06:35 AM, Dave Airlie wrote:
Okay so we have a gallium/GL/GLSL problem with interpolation, lets see
if I can describe the issue:
In the beginning there was GL interpolation rules, glShadeModel was
the only information you had.
Then came GLSL which allowed overriding the GL default
Okay so we have a gallium/GL/GLSL problem with interpolation, lets see
if I can describe the issue:
In the beginning there was GL interpolation rules, glShadeModel was
the only information you had.
Then came GLSL which allowed overriding the GL defaults using specifiers.
So the gl_FrontColor var