Re: [Mesa-dev] gallium and GL interpolation intersection issue

2012-01-09 Thread Marek Olšák
Sorry, I mean flatshade, not flatshade_first. Marek On Mon, Jan 9, 2012 at 5:30 PM, Marek Olšák wrote: > On Mon, Jan 9, 2012 at 5:06 PM, Brian Paul wrote: >> On 01/09/2012 06:35 AM, Dave Airlie wrote: >>> >>> Okay so we have a gallium/GL/GLSL problem with interpolation, lets see >>> if I can de

Re: [Mesa-dev] gallium and GL interpolation intersection issue

2012-01-09 Thread Marek Olšák
On Mon, Jan 9, 2012 at 5:06 PM, Brian Paul wrote: > On 01/09/2012 06:35 AM, Dave Airlie wrote: >> >> Okay so we have a gallium/GL/GLSL problem with interpolation, lets see >> if I can describe the issue: >> >> In the beginning there was GL interpolation rules, glShadeModel was >> the only informat

Re: [Mesa-dev] gallium and GL interpolation intersection issue

2012-01-09 Thread Brian Paul
On 01/09/2012 06:35 AM, Dave Airlie wrote: Okay so we have a gallium/GL/GLSL problem with interpolation, lets see if I can describe the issue: In the beginning there was GL interpolation rules, glShadeModel was the only information you had. Then came GLSL which allowed overriding the GL default

[Mesa-dev] gallium and GL interpolation intersection issue

2012-01-09 Thread Dave Airlie
Okay so we have a gallium/GL/GLSL problem with interpolation, lets see if I can describe the issue: In the beginning there was GL interpolation rules, glShadeModel was the only information you had. Then came GLSL which allowed overriding the GL defaults using specifiers. So the gl_FrontColor var