Am 24.02.2014 09:38, schrieb Dave Airlie:
> I've taken a quick look at ARB_texture_query_levels,
>
> and the HW generally seems to implement this by returning it in the W
> channel of RESINFO, which would map to the TXQ instruction,
>
> So my initial implementation added a LEVQ TGSI instruction b
Using TXQ for this sounds good to me.
Marek
On Mon, Feb 24, 2014 at 9:38 AM, Dave Airlie wrote:
> I've taken a quick look at ARB_texture_query_levels,
>
> and the HW generally seems to implement this by returning it in the W
> channel of RESINFO, which would map to the TXQ instruction,
>
> So my
On Mon, Feb 24, 2014 at 5:03 PM, Ilia Mirkin wrote:
> On Mon, Feb 24, 2014 at 3:38 AM, Dave Airlie wrote:
>> I've taken a quick look at ARB_texture_query_levels,
>>
>> and the HW generally seems to implement this by returning it in the W
>> channel of RESINFO, which would map to the TXQ instructi
On Mon, Feb 24, 2014 at 3:38 AM, Dave Airlie wrote:
> I've taken a quick look at ARB_texture_query_levels,
>
> and the HW generally seems to implement this by returning it in the W
> channel of RESINFO, which would map to the TXQ instruction,
>
> So my initial implementation added a LEVQ TGSI inst
I've taken a quick look at ARB_texture_query_levels,
and the HW generally seems to implement this by returning it in the W
channel of RESINFO, which would map to the TXQ instruction,
So my initial implementation added a LEVQ TGSI instruction but I do
think this isn't representative of the hw and