On 02/26/2013 08:05 AM, Paul Berry wrote:
On 26 February 2013 01:47, Madan Mohan Chinnam
mailto:madan_chin...@infosys.com>> wrote:
Hi,
I am trying to use "normalize" method at fragment test shader in
my Open GL es2 application.
precision mediump float;
varying vec4 color;
On 26 February 2013 01:47, Madan Mohan Chinnam wrote:
> Hi,
>
> I am trying to use "normalize" method at fragment test shader in my Open
> GL es2 application.
>
> precision mediump float;
> varying vec4 color;
>
> void main (void)
> {
> vec4 tmp_Color = color + vec4(0.25);
> gl_FragColor =
Hi,
I am trying to use "normalize" method at fragment test shader in my Open GL es2
application.
precision mediump float;
varying vec4 color;
void main (void)
{
vec4 tmp_Color = color + vec4(0.25);
gl_FragColor = vec4(normalize(tmp_Color.r), 0.0, 0.0, 1.0);
}
With above shader, my app