Re: [Mesa-dev] float argument normalize shader error

2013-02-26 Thread Brian Paul
On 02/26/2013 08:05 AM, Paul Berry wrote: On 26 February 2013 01:47, Madan Mohan Chinnam mailto:madan_chin...@infosys.com>> wrote: Hi, I am trying to use "normalize" method at fragment test shader in my Open GL es2 application. precision mediump float; varying vec4 color;

Re: [Mesa-dev] float argument normalize shader error

2013-02-26 Thread Paul Berry
On 26 February 2013 01:47, Madan Mohan Chinnam wrote: > Hi, > > I am trying to use "normalize" method at fragment test shader in my Open > GL es2 application. > > precision mediump float; > varying vec4 color; > > void main (void) > { > vec4 tmp_Color = color + vec4(0.25); > gl_FragColor =

[Mesa-dev] float argument normalize shader error

2013-02-26 Thread Madan Mohan Chinnam
Hi, I am trying to use "normalize" method at fragment test shader in my Open GL es2 application. precision mediump float; varying vec4 color; void main (void) { vec4 tmp_Color = color + vec4(0.25); gl_FragColor = vec4(normalize(tmp_Color.r), 0.0, 0.0, 1.0); } With above shader, my app