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Dave Airlie wrote:
> So I've been trying to make r300g do point sprites for a few days now,
> and I've pulled out quite a lot of hair blaming pieces of hardware
> along with random r300g states.
>
> I finally noticed I was getting vertex emits for tex
This makes sense & looks good to me Dave.
Keith
On Mon, Apr 12, 2010 at 6:46 AM, Dave Airlie wrote:
> So I've been trying to make r300g do point sprites for a few days now,
> and I've pulled out quite a lot of hair blaming pieces of hardware
> along with random r300g states.
>
> I finally notice
So I've been trying to make r300g do point sprites for a few days now,
and I've pulled out quite a lot of hair blaming pieces of hardware
along with random r300g states.
I finally noticed I was getting vertex emits for texcoords, which I
really shouldn't have, and the radeon hw once the VP gets as