Re: [Mesa-dev] fixed function vertex program and point sprites

2010-04-12 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Dave Airlie wrote: > So I've been trying to make r300g do point sprites for a few days now, > and I've pulled out quite a lot of hair blaming pieces of hardware > along with random r300g states. > > I finally noticed I was getting vertex emits for tex

Re: [Mesa-dev] fixed function vertex program and point sprites

2010-04-12 Thread Keith Whitwell
This makes sense & looks good to me Dave. Keith On Mon, Apr 12, 2010 at 6:46 AM, Dave Airlie wrote: > So I've been trying to make r300g do point sprites for a few days now, > and I've pulled out quite a lot of hair blaming pieces of hardware > along with random r300g states. > > I finally notice

[Mesa-dev] fixed function vertex program and point sprites

2010-04-11 Thread Dave Airlie
So I've been trying to make r300g do point sprites for a few days now, and I've pulled out quite a lot of hair blaming pieces of hardware along with random r300g states. I finally noticed I was getting vertex emits for texcoords, which I really shouldn't have, and the radeon hw once the VP gets as