On 04.10.2010 16:43, Roland Scheidegger wrote:
> On 03.10.2010 13:14, Dave Airlie wrote:
No this won't work as you can't read a z24s8 format a i32 (not the same
typeless group, number of components needs to be the same as well as all
components need to have same number of bits).
On 03.10.2010 13:14, Dave Airlie wrote:
>>> No this won't work as you can't read a z24s8 format a i32 (not the same
>>> typeless group, number of components needs to be the same as well as all
>>> components need to have same number of bits).
>>> But the format list suggests this is possible. For z
>>
>> No this won't work as you can't read a z24s8 format a i32 (not the same
>> typeless group, number of components needs to be the same as well as all
>> components need to have same number of bits).
>> But the format list suggests this is possible. For z24s8 you could
>> presumably use DXGI_FOR
On Thu, Sep 30, 2010 at 1:43 PM, José Fonseca wrote:
> On Thu, 2010-09-30 at 10:19 -0700, Roland Scheidegger wrote:
>> On 30.09.2010 16:44, José Fonseca wrote:
>> > On Thu, 2010-09-30 at 07:32 -0700, Brian Paul wrote:
>> >> On 09/30/2010 12:41 AM, Dave Airlie wrote:
>> >>> some background:
>> >>>
On Thu, 2010-09-30 at 10:19 -0700, Roland Scheidegger wrote:
> On 30.09.2010 16:44, José Fonseca wrote:
> > On Thu, 2010-09-30 at 07:32 -0700, Brian Paul wrote:
> >> On 09/30/2010 12:41 AM, Dave Airlie wrote:
> >>> some background:
> >>>
> >>> so on r600g, the only way to directly write to the sten
On 30.09.2010 16:44, José Fonseca wrote:
> On Thu, 2010-09-30 at 07:32 -0700, Brian Paul wrote:
>> On 09/30/2010 12:41 AM, Dave Airlie wrote:
>>> some background:
>>>
>>> so on r600g, the only way to directly write to the stencil is via the
>>> shader, using a transfer would require an extra step t
On Thu, 2010-09-30 at 07:44 -0700, José Fonseca wrote:
> On Thu, 2010-09-30 at 07:32 -0700, Brian Paul wrote:
> > On 09/30/2010 12:41 AM, Dave Airlie wrote:
> > > some background:
> > >
> > > so on r600g, the only way to directly write to the stencil is via the
> > > shader, using a transfer would
On Thu, 2010-09-30 at 07:32 -0700, Brian Paul wrote:
> On 09/30/2010 12:41 AM, Dave Airlie wrote:
> > some background:
> >
> > so on r600g, the only way to directly write to the stencil is via the
> > shader, using a transfer would require an extra step to flush the DS
> > buffer out via the pipe a
On 09/30/2010 12:41 AM, Dave Airlie wrote:
some background:
so on r600g, the only way to directly write to the stencil is via the
shader, using a transfer would require an extra step to flush the DS
buffer out via the pipe again to make it useable by the hw as a DS
buffer. So using the current g
On Wed, 2010-09-29 at 23:41 -0700, Dave Airlie wrote:
> some background:
>
> so on r600g, the only way to directly write to the stencil is via the
> shader, using a transfer would require an extra step to flush the DS
> buffer out via the pipe again to make it useable by the hw as a DS
> buffer. S
some background:
so on r600g, the only way to directly write to the stencil is via the
shader, using a transfer would require an extra step to flush the DS
buffer out via the pipe again to make it useable by the hw as a DS
buffer. So using the current gallium stencil draw would be a major
overhead
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