On Thu, Sep 30, 2010 at 4:57 PM, Brian Paul wrote:
> On 09/29/2010 07:34 PM, Dave Airlie wrote:
>
>> So I've been playing with stencil writing on r600, and it lead me to
>> examine the depth writing.
>>
>> So at the moment in gallium if we are writing to depth via DrawPixels,
>> we construct a fr
On Thu, 2010-09-30 at 07:57 -0700, Brian Paul wrote:
> On 09/29/2010 07:34 PM, Dave Airlie wrote:
> > So I've been playing with stencil writing on r600, and it lead me to
> > examine the depth writing.
> >
> > So at the moment in gallium if we are writing to depth via DrawPixels,
> > we construct a
On 09/29/2010 07:34 PM, Dave Airlie wrote:
So I've been playing with stencil writing on r600, and it lead me to
examine the depth writing.
So at the moment in gallium if we are writing to depth via DrawPixels,
we construct a fragment program that samples from a texture.
TEX OUT[0].z, IN[1], SAM
Actually, how bits are packed in texels is orthogonal to understanding
what the TEX/TXP/etc instructions return. I think the current table
is in the right place but we should probably have another table
elsewhere that explains all the texel/pixel layouts.
-Brian
On 09/30/2010 01:08 AM, Co
On Behalf Of
> Jose Fonseca [jfons...@vmware.com]
> Sent: Thursday, September 30, 2010 7:28
> To: Dave Airlie; mesa-dev@lists.freedesktop.org
> Subject: Re: [Mesa-dev] depth writing and missing something
>
> There are two things to consider: u_format.csv description for dep
eca=vmware@lists.freedesktop.org] On Behalf Of Jose
Fonseca [jfons...@vmware.com]
Sent: Thursday, September 30, 2010 7:28
To: Dave Airlie; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] depth writing and missing something
There are two things to consider: u_format.csv description for depth st
gmail.com]
Sent: Thursday, September 30, 2010 2:34
To: mesa-dev@lists.freedesktop.org
Subject: [Mesa-dev] depth writing and missing something
So I've been playing with stencil writing on r600, and it lead me to
examine the depth writing.
So at the moment in gallium if we are writing to dept
So I've been playing with stencil writing on r600, and it lead me to
examine the depth writing.
So at the moment in gallium if we are writing to depth via DrawPixels,
we construct a fragment program that samples from a texture.
TEX OUT[0].z, IN[1], SAMP[0], 2D
Now from what I can see the format