Dave Airlie writes:
> On Mon, Jan 14, 2013 at 5:09 AM, Eric Anholt wrote:
>> Dave Airlie writes:
>>
>>> Hi,
>>>
>>> so the gallium state tracker falls over with one of the TBO tests and
>>> I wsa wondering what the correct solution is.
>>>
>>> After the tests run, the test leaves the fragment s
On Mon, Jan 14, 2013 at 5:09 AM, Eric Anholt wrote:
> Dave Airlie writes:
>
>> Hi,
>>
>> so the gallium state tracker falls over with one of the TBO tests and
>> I wsa wondering what the correct solution is.
>>
>> After the tests run, the test leaves the fragment shader bound, but
>> has deleted
Dave Airlie writes:
> Hi,
>
> so the gallium state tracker falls over with one of the TBO tests and
> I wsa wondering what the correct solution is.
>
> After the tests run, the test leaves the fragment shader bound, but
> has deleted the texture object and the buffer object,
> so we just have the
Hi,
so the gallium state tracker falls over with one of the TBO tests and
I wsa wondering what the correct solution is.
After the tests run, the test leaves the fragment shader bound, but
has deleted the texture object and the buffer object,
so we just have the ctx->Shared->DefaultTex[TEXTURE_BUF