Re: [Mesa-dev] default texture buffer object

2013-01-14 Thread Eric Anholt
Dave Airlie writes: > On Mon, Jan 14, 2013 at 5:09 AM, Eric Anholt wrote: >> Dave Airlie writes: >> >>> Hi, >>> >>> so the gallium state tracker falls over with one of the TBO tests and >>> I wsa wondering what the correct solution is. >>> >>> After the tests run, the test leaves the fragment s

Re: [Mesa-dev] default texture buffer object

2013-01-13 Thread Dave Airlie
On Mon, Jan 14, 2013 at 5:09 AM, Eric Anholt wrote: > Dave Airlie writes: > >> Hi, >> >> so the gallium state tracker falls over with one of the TBO tests and >> I wsa wondering what the correct solution is. >> >> After the tests run, the test leaves the fragment shader bound, but >> has deleted

Re: [Mesa-dev] default texture buffer object

2013-01-13 Thread Eric Anholt
Dave Airlie writes: > Hi, > > so the gallium state tracker falls over with one of the TBO tests and > I wsa wondering what the correct solution is. > > After the tests run, the test leaves the fragment shader bound, but > has deleted the texture object and the buffer object, > so we just have the

[Mesa-dev] default texture buffer object

2013-01-12 Thread Dave Airlie
Hi, so the gallium state tracker falls over with one of the TBO tests and I wsa wondering what the correct solution is. After the tests run, the test leaves the fragment shader bound, but has deleted the texture object and the buffer object, so we just have the ctx->Shared->DefaultTex[TEXTURE_BUF