On 1/19/2012 11:07 AM, Brian Paul wrote:
No. The _ColorDrawBuffers[] array is indexed by an integer between 0
and _NumColorDrawBuffers-1. The contents of the array is updated by
calls to glDrawBuffer() or glDrawBuffersARB().
If you specifically want the front-left buffer you'd use:
ctx->Dra
On 01/19/2012 09:58 AM, Dee Sharpe wrote:
On 1/18/2012 11:19 AM, Brian Paul wrote:
On 01/18/2012 09:01 AM, Dee Sharpe wrote:
While implementing Clear() for a platform, which buffers in
GLContext need to be cleared out of the list of:
DrawBuffer
ReadBuffer
WinSysDrawBuffer
WinSysReadBuffer
Or
On 1/18/2012 11:19 AM, Brian Paul wrote:
On 01/18/2012 09:01 AM, Dee Sharpe wrote:
While implementing Clear() for a platform, which buffers in GLContext
need to be cleared out of the list of:
DrawBuffer
ReadBuffer
WinSysDrawBuffer
WinSysReadBuffer
Or do they all need to be cleared?
Clearing
On 01/18/2012 09:01 AM, Dee Sharpe wrote:
While implementing Clear() for a platform, which buffers in GLContext need to
be cleared out of the list of:
DrawBuffer
ReadBuffer
WinSysDrawBuffer
WinSysReadBuffer
Or do they all need to be cleared?
Clearing effects "draw" buffers, not "read" buffer
While implementing Clear() for a platform, which buffers in GLContext need to
be cleared out of the list of:
DrawBuffer
ReadBuffer
WinSysDrawBuffer
WinSysReadBuffer
Or do they all need to be cleared?
A. Demetrious Sharpe
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