On 12/07/2017 01:47 PM, Tapani Pälli wrote:
Hi;
I've been testing this functionality with little app I have and I
noticed one thing by accident.
If I call link twice for a regular program like this:
glLinkProgram(program);
glLinkProgram(program);
everything's fine, sequential calls do not
Hi;
I've been testing this functionality with little app I have and I
noticed one thing by accident.
If I call link twice for a regular program like this:
glLinkProgram(program);
glLinkProgram(program);
everything's fine, sequential calls do not generate errors. However for
program loaded v
I can confirm this fixes the Dead Island crash, which makes this the first
time I've been able to play the game since purchasing it :D
The patches doesn't apply cleanly to master so I used the following fixup
https://github.com/FireBurn/mesa/tree/gallium-program-binary
If you're happy with that f
Ping! The outstanding patches for review are:
4, 12, 22, 23
Gallium specific patches:
17-21
The following have a v1 r-b Nicolai but have changed since:
13, 14, 15
Branch available here:
https://github.com/tarceri/Mesa.git gallium-program-binary
On 29/11/17 12:24, Timothy Arceri wrote:
V3:
V3:
This is basically the V2 that Jordan sent with feedback addressed,
gallium support added, some minor functional changes such as only
storing the default uniforms to either disk or program binary cache
(rather than fixing them up later) and some refactoring to allow
greater code sharing between