Re: [Mesa-dev] V3 ARB_arrays_of_arrays GLSL ES

2015-08-05 Thread Timothy Arceri
Hi all, Just thought I'd bump this with a little more info. - I've tested this with the new i965 vec4 nir backend without regressions. - I've got subroutine and varying AoA working I just need to do some tessellation shader tests and then desktop support will be ready**. I'll send a follow-up pat

Re: [Mesa-dev] V3 ARB_arrays_of_arrays GLSL ES

2015-07-30 Thread Timothy Arceri
On Thu, 2015-07-30 at 14:16 +0300, Tapani Pälli wrote: > patches 1,2,3 I'm going to push these so they get as much testing as possible. > > and patches for AoA size calculation 11,12,16 > > Reviewed-by: Tapani Pälli > > (will review some more later) That would be great thanks. > > On 07/29

Re: [Mesa-dev] V3 ARB_arrays_of_arrays GLSL ES

2015-07-30 Thread Tapani Pälli
patches 1,2,3 and patches for AoA size calculation 11,12,16 Reviewed-by: Tapani Pälli (will review some more later) On 07/29/2015 04:56 PM, Timothy Arceri wrote: If useful the series is in the 'gles8' branch of the repo here: https://github.com/tarceri/Mesa_arrays_of_arrays.git Changes in v

[Mesa-dev] V3 ARB_arrays_of_arrays GLSL ES

2015-07-29 Thread Timothy Arceri
If useful the series is in the 'gles8' branch of the repo here: https://github.com/tarceri/Mesa_arrays_of_arrays.git Changes in v3: - Rebased on the tessellation and subroutine changes - Atomic counter AoA now working including indirect indexing (previously I had broken piglit tests that were alw