On 17/02/17 19:26, Nicolai Hähnle wrote:
On 16.02.2017 23:55, Timothy Arceri wrote:
On 17/02/17 01:27, Nicolai Hähnle wrote:
Hi Timothy,
thank you for the update. I had a look at all the patches now, and
especially the glsl parts looks basically ready to go. There are only
minor comments for
On 16.02.2017 23:55, Timothy Arceri wrote:
On 17/02/17 01:27, Nicolai Hähnle wrote:
Hi Timothy,
thank you for the update. I had a look at all the patches now, and
especially the glsl parts looks basically ready to go. There are only
minor comments for which I don't need a full resend of the ser
On 17/02/17 01:27, Nicolai Hähnle wrote:
Hi Timothy,
thank you for the update. I had a look at all the patches now, and
especially the glsl parts looks basically ready to go. There are only
minor comments for which I don't need a full resend of the series, and
an open question on patch 22 wher
Hi Timothy,
thank you for the update. I had a look at all the patches now, and
especially the glsl parts looks basically ready to go. There are only
minor comments for which I don't need a full resend of the series, and
an open question on patch 22 where it would be nice to get a proper answer
Changes in V2:
- no longer mess around storing/restoring any pointers
- implemented support for compute shaders
- dropped some patches only needed by i965 for now
- add fallback support for shader source that is changed after its compiledi
(piglit test on the list)
- simplify cache enable for r60