Re: [Mesa-dev] V2 GLSL IR & TGSI on-disk shader cache

2017-02-17 Thread Timothy Arceri
On 17/02/17 19:26, Nicolai Hähnle wrote: On 16.02.2017 23:55, Timothy Arceri wrote: On 17/02/17 01:27, Nicolai Hähnle wrote: Hi Timothy, thank you for the update. I had a look at all the patches now, and especially the glsl parts looks basically ready to go. There are only minor comments for

Re: [Mesa-dev] V2 GLSL IR & TGSI on-disk shader cache

2017-02-17 Thread Nicolai Hähnle
On 16.02.2017 23:55, Timothy Arceri wrote: On 17/02/17 01:27, Nicolai Hähnle wrote: Hi Timothy, thank you for the update. I had a look at all the patches now, and especially the glsl parts looks basically ready to go. There are only minor comments for which I don't need a full resend of the ser

Re: [Mesa-dev] V2 GLSL IR & TGSI on-disk shader cache

2017-02-16 Thread Timothy Arceri
On 17/02/17 01:27, Nicolai Hähnle wrote: Hi Timothy, thank you for the update. I had a look at all the patches now, and especially the glsl parts looks basically ready to go. There are only minor comments for which I don't need a full resend of the series, and an open question on patch 22 wher

Re: [Mesa-dev] V2 GLSL IR & TGSI on-disk shader cache

2017-02-16 Thread Nicolai Hähnle
Hi Timothy, thank you for the update. I had a look at all the patches now, and especially the glsl parts looks basically ready to go. There are only minor comments for which I don't need a full resend of the series, and an open question on patch 22 where it would be nice to get a proper answer

[Mesa-dev] V2 GLSL IR & TGSI on-disk shader cache

2017-02-13 Thread Timothy Arceri
Changes in V2: - no longer mess around storing/restoring any pointers - implemented support for compute shaders - dropped some patches only needed by i965 for now - add fallback support for shader source that is changed after its compiledi (piglit test on the list) - simplify cache enable for r60