Hi Brian.
Brian Paul writes:
> Above all this is the GL/window system API. Examples include GLX, WGL
> and EGL. These interface provide functions for creating rendering
> contexts, binding them to drawing surfaces, etc. If you're not
> familiar with these you should probably read up on EGL.
Hi Brian.
Thanks for your reply.
Brian Paul writes:
> The app would call eglCreateContext() or glXCreateContext() or
> similar.
It certainly wouldn't call glXCreateContext(), because there is no X.
I'm making my own Winsys, remember? :-)
I'm not sure what egl is or whether it would help in
On Tue, Jul 19, 2011 at 8:02 AM, Marcus Comstedt wrote:
>
> Hi Brian.
>
> Thanks for your reply.
>
>
> Brian Paul writes:
>
>> The app would call eglCreateContext() or glXCreateContext() or
>> similar.
>
> It certainly wouldn't call glXCreateContext(), because there is no X.
> I'm making my own W
On Tue, Jul 19, 2011 at 3:42 AM, Marcus Comstedt wrote:
>
> Hi folks.
>
> I wonder if there is someone here who can help me wrap my brain around
> the code flow for getting Mesa to render with Gallium.
>
> I have an embedded system with a GPU supported by a gallium driver.
> I'd like to have Mesa
Hi folks.
I wonder if there is someone here who can help me wrap my brain around
the code flow for getting Mesa to render with Gallium.
I have an embedded system with a GPU supported by a gallium driver.
I'd like to have Mesa running with hardware acceleration (OSMesa with
software rendering alr