Re: [Mesa-dev] Using Gallium on an embedded system

2011-07-19 Thread Marcus Comstedt
Hi Brian. Brian Paul writes: > Above all this is the GL/window system API. Examples include GLX, WGL > and EGL. These interface provide functions for creating rendering > contexts, binding them to drawing surfaces, etc. If you're not > familiar with these you should probably read up on EGL.

Re: [Mesa-dev] Using Gallium on an embedded system

2011-07-19 Thread Marcus Comstedt
Hi Brian. Thanks for your reply. Brian Paul writes: > The app would call eglCreateContext() or glXCreateContext() or > similar. It certainly wouldn't call glXCreateContext(), because there is no X. I'm making my own Winsys, remember? :-) I'm not sure what egl is or whether it would help in

Re: [Mesa-dev] Using Gallium on an embedded system

2011-07-19 Thread Brian Paul
On Tue, Jul 19, 2011 at 8:02 AM, Marcus Comstedt wrote: > > Hi Brian. > > Thanks for your reply. > > > Brian Paul writes: > >> The app would call eglCreateContext() or glXCreateContext() or >> similar. > > It certainly wouldn't call glXCreateContext(), because there is no X. > I'm making my own W

Re: [Mesa-dev] Using Gallium on an embedded system

2011-07-19 Thread Brian Paul
On Tue, Jul 19, 2011 at 3:42 AM, Marcus Comstedt wrote: > > Hi folks. > > I wonder if there is someone here who can help me wrap my brain around > the code flow for getting Mesa to render with Gallium. > > I have an embedded system with a GPU supported by a gallium driver. > I'd like to have Mesa

[Mesa-dev] Using Gallium on an embedded system

2011-07-19 Thread Marcus Comstedt
Hi folks. I wonder if there is someone here who can help me wrap my brain around the code flow for getting Mesa to render with Gallium. I have an embedded system with a GPU supported by a gallium driver. I'd like to have Mesa running with hardware acceleration (OSMesa with software rendering alr