Re: [Mesa-dev] Thoughts about threading the GLSL compiler

2014-04-08 Thread Eric Anholt
Ian Romanick writes: > The topic of improving application load time by running the GLSL > compiler in a separate thread for each call to glCompileShader (or > glLinkProgram). Eric had done some experiments with this before (is > there a branch somewhere?), and he found that it wasn't a win becau

[Mesa-dev] Thoughts about threading the GLSL compiler

2014-04-08 Thread Ian Romanick
The topic of improving application load time by running the GLSL compiler in a separate thread for each call to glCompileShader (or glLinkProgram). Eric had done some experiments with this before (is there a branch somewhere?), and he found that it wasn't a win because programs regularly do