Ian Romanick writes:
> The topic of improving application load time by running the GLSL
> compiler in a separate thread for each call to glCompileShader (or
> glLinkProgram). Eric had done some experiments with this before (is
> there a branch somewhere?), and he found that it wasn't a win becau
The topic of improving application load time by running the GLSL
compiler in a separate thread for each call to glCompileShader (or
glLinkProgram). Eric had done some experiments with this before (is
there a branch somewhere?), and he found that it wasn't a win because
programs regularly do