Good to have your input. I'll work on it.
Marek Olšák wrote:
>I think I didn't tell you how I'd like the viewport and scissor states
>to be implemented. Here it is:
>
>1 r600_atom for all 16 viewports
>1 r600_atom for all 16 scissors
>
>Each atom should have a bitmask saying which "slots" are di
I think I didn't tell you how I'd like the viewport and scissor states
to be implemented. Here it is:
1 r600_atom for all 16 viewports
1 r600_atom for all 16 scissors
Each atom should have a bitmask saying which "slots" are dirty. (same
principle as resource slots)
The "emit" functions should on
Update on radeonsi's GL_ARB_viewport_array: even though I don't have
much time right now, the easy part is done. I should push my changes to
my git tree soon. I'll let you know where it is.
However, I may need some help for the last part, mostly because r600g
doesn't help a lot on that matter.
Then you can count me as working on ARB_viewport_array.
Alexandre Demers
On 2015-02-25 14:25, Marek Olšák wrote:
Nobody is working on ARB_gpu_shader5 for radeonsi.
Marek
On Wed, Feb 25, 2015 at 6:41 PM, Ilia Mirkin wrote:
On Wed, Feb 25, 2015 at 11:24 AM, Alexandre Demers
wrote:
Hi ever
Nobody is working on ARB_gpu_shader5 for radeonsi.
Marek
On Wed, Feb 25, 2015 at 6:41 PM, Ilia Mirkin wrote:
> On Wed, Feb 25, 2015 at 11:24 AM, Alexandre Demers
> wrote:
>> Hi everyone,
>>
>> I'd like to know if someone is working on Geometry shader instancing
>> for radeonsi or if there is
On Wed, Feb 25, 2015 at 11:24 AM, Alexandre Demers
wrote:
> Hi everyone,
>
> I'd like to know if someone is working on Geometry shader instancing
> for radeonsi or if there is already a work in progress somewhere I
> would have missed. I might be interested in giving it a try and then
> on GL_ARB_
Hi everyone,
I'd like to know if someone is working on Geometry shader instancing
for radeonsi or if there is already a work in progress somewhere I
would have missed. I might be interested in giving it a try and then
on GL_ARB_viewport_array.
Cheers.
Alexandre Demers