On 04/13/2016 03:23 PM, Jakob Sinclair wrote:
> Hi! This idea was first suggested by Tim Arceri and it's about how mesa
> handles uniform storage.
>
> If you look at the struct gl_uniform_storage you will notice that we
> have two variables here that stores the data:
>
> unsigned num_driver_s
Hi! This idea was first suggested by Tim Arceri and it's about how mesa
handles uniform storage.
If you look at the struct gl_uniform_storage you will notice that we
have two variables here that stores the data:
unsigned num_driver_storage;
struct gl_uniform_driver_storage *driver_storag