Hi,
Thank you very much.
On Tue, Jun 10, 2014 at 5:28 PM, Marek Olšák wrote:
> On Tue, Jun 10, 2014 at 10:45 PM, Aditya Avinash
> wrote:
> > Hi,
> > Thank you very much!!
> >
> > On Mon, Jun 9, 2014 at 10:19 AM, Marek Olšák wrote:
> >>
> >> This is probably one of the most difficult tasks. Yo
On Tue, Jun 10, 2014 at 10:45 PM, Aditya Avinash
wrote:
> Hi,
> Thank you very much!!
>
> On Mon, Jun 9, 2014 at 10:19 AM, Marek Olšák wrote:
>>
>> This is probably one of the most difficult tasks. You'll need to:
>>
>> 1) Add support to Mesa core - new shader stages and the new OpenGL
>> functio
Hi,
On Tue, Jun 10, 2014 at 5:06 PM, Chris Forbes wrote:
> For the first two points, a partial implementation is already done here:
>
> https://github.com/fabe3k/mesa/commits/tessellation
>
> This predates the addition of ARB_separate_shader_objects, which has
> some interactions. There are pro
For the first two points, a partial implementation is already done here:
https://github.com/fabe3k/mesa/commits/tessellation
This predates the addition of ARB_separate_shader_objects, which has
some interactions. There are probably also plenty of rough edges, but
it should give you enough to get
Hi,
Thank you very much!!
On Mon, Jun 9, 2014 at 10:19 AM, Marek Olšák wrote:
> This is probably one of the most difficult tasks. You'll need to:
>
> 1) Add support to Mesa core - new shader stages and the new OpenGL
> functions and queries (src/mesa/main)
>
Ya. This one is straight forward. Th
This is probably one of the most difficult tasks. You'll need to:
1) Add support to Mesa core - new shader stages and the new OpenGL
functions and queries (src/mesa/main)
2) Add support to the GLSL compiler (src/glsl)
3) Add support to the Gallium interface and TGSI
(src/gallium/include/pipe) an
On Sun, Jun 8, 2014 at 6:16 PM, Matt Turner wrote:
> On Sun, Jun 8, 2014 at 3:12 PM, Ilia Mirkin wrote:
>> On Sun, Jun 8, 2014 at 6:02 PM, Matt Turner wrote:
>>> On Sun, Jun 8, 2014 at 2:40 PM, Aditya Avinash
>>> wrote:
Can I join them? I have good knowledge on Tessellation using propriet
On Sun, Jun 8, 2014 at 3:12 PM, Ilia Mirkin wrote:
> On Sun, Jun 8, 2014 at 6:02 PM, Matt Turner wrote:
>> On Sun, Jun 8, 2014 at 2:40 PM, Aditya Avinash
>> wrote:
>>> Can I join them? I have good knowledge on Tessellation using proprietary
>>> drivers.
>>
>> I don't think Summer of Code allows
The GSoC project does not include any gallium plumbing, or your
backends. It might be possible to take Fabian's frontend code and
start building your pieces against it, but there might be some changes
which would force you to do rework.
-- Chris
On Mon, Jun 9, 2014 at 10:12 AM, Ilia Mirkin wrot
On Sun, Jun 8, 2014 at 6:02 PM, Matt Turner wrote:
> On Sun, Jun 8, 2014 at 2:40 PM, Aditya Avinash
> wrote:
>> Can I join them? I have good knowledge on Tessellation using proprietary
>> drivers.
>
> I don't think Summer of Code allows people to work together on the
> same project. Then again,
On Sun, Jun 8, 2014 at 2:40 PM, Aditya Avinash wrote:
> Can I join them? I have good knowledge on Tessellation using proprietary
> drivers.
I don't think Summer of Code allows people to work together on the
same project. Then again, I don't know that anyone has heard from
Fabian (Cc'd) since he s
Hi,
Thank you!!
Can I join them? I have good knowledge on Tessellation using proprietary
drivers.
I don't know where to start. Can you provide me some documentation on it?
Thank you!
On Sun, Jun 8, 2014 at 1:00 PM, Matt Turner wrote:
> On Sun, Jun 8, 2014 at 5:05 AM, Aditya Avinash
> wrote:
On Sun, Jun 8, 2014 at 5:05 AM, Aditya Avinash wrote:
> Hi,
> I was looking at RadeonFeature. It shows that Tessellation stage is "TODO".
> What should I do to pick it? I am new to Mesa. Can you help me with some
> documentation which is useful for me to accomplish the task?
> Thank you!
There's
Hi,
I was looking at RadeonFeature. It shows that Tessellation stage is "TODO".
What should I do to pick it? I am new to Mesa. Can you help me with some
documentation which is useful for me to accomplish the task?
Thank you!
--
Regards,
*Aditya Atluri.*
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