On Tue, Apr 22, 2014 at 8:54 AM, Ian Romanick wrote:
> On 04/19/2014 11:44 AM, Jordan Justen wrote:
>> On Sat, Apr 19, 2014 at 10:03 AM, Ilia Mirkin wrote:
>>> On Fri, Apr 18, 2014 at 1:35 PM, Jordan Justen
>>> wrote:
On 2014-04-18 08:46:00, Kenneth Graunke wrote:
> On 04/18/2014 12:09
On 04/19/2014 11:44 AM, Jordan Justen wrote:
> On Sat, Apr 19, 2014 at 10:03 AM, Ilia Mirkin wrote:
>> On Fri, Apr 18, 2014 at 1:35 PM, Jordan Justen
>> wrote:
>>> On 2014-04-18 08:46:00, Kenneth Graunke wrote:
On 04/18/2014 12:09 AM, Ilia Mirkin wrote:
> Hi Ken,
>
> I just did a
On Sat, Apr 19, 2014 at 10:03 AM, Ilia Mirkin wrote:
> On Fri, Apr 18, 2014 at 1:35 PM, Jordan Justen
> wrote:
>> On 2014-04-18 08:46:00, Kenneth Graunke wrote:
>>> On 04/18/2014 12:09 AM, Ilia Mirkin wrote:
>>> > Hi Ken,
>>> >
>>> > I just did a bisect looking for the failure that's causing a fe
On Fri, Apr 18, 2014 at 1:35 PM, Jordan Justen
wrote:
> On 2014-04-18 08:46:00, Kenneth Graunke wrote:
>> On 04/18/2014 12:09 AM, Ilia Mirkin wrote:
>> > Hi Ken,
>> >
>> > I just did a bisect looking for the failure that's causing a few
>> > gs-related piglits to fail on nv50, and it came up with
On 2014-04-18 08:46:00, Kenneth Graunke wrote:
> On 04/18/2014 12:09 AM, Ilia Mirkin wrote:
> > Hi Ken,
> >
> > I just did a bisect looking for the failure that's causing a few
> > gs-related piglits to fail on nv50, and it came up with the below. Any
> > ideas? Here are the tests that are failing
This has nothing to do with geometry shaders. AFAIK, rendering without
vertex data is allowed no matter what shaders you have. One can fetch
or generate vertex data using gl_VertexID only.
Marek
On Fri, Apr 18, 2014 at 5:46 PM, Kenneth Graunke wrote:
> On 04/18/2014 12:09 AM, Ilia Mirkin wrote:
On 04/18/2014 12:09 AM, Ilia Mirkin wrote:
> Hi Ken,
>
> I just did a bisect looking for the failure that's causing a few
> gs-related piglits to fail on nv50, and it came up with the below. Any
> ideas? Here are the tests that are failing:
>
> tests/spec/glsl-1.50/execution/geometry/clip-distanc
Hi Ken,
I just did a bisect looking for the failure that's causing a few
gs-related piglits to fail on nv50, and it came up with the below. Any
ideas? Here are the tests that are failing:
tests/spec/glsl-1.50/execution/geometry/clip-distance-out-values.shader_test
tests/spec/glsl-1.50/execution/g