On Wed, Nov 4, 2015 at 8:43 PM, Matt Turner wrote:
> On Sun, Nov 1, 2015 at 4:27 PM, Connor Abbott wrote:
>> There was already some work done for this (with i965) a while back:
>>
>> http://lists.freedesktop.org/archives/mesa-dev/2014-July/063008.html
>>
>> IIRC the reason it didn't get merged wa
On Sun, Nov 1, 2015 at 4:27 PM, Connor Abbott wrote:
> There was already some work done for this (with i965) a while back:
>
> http://lists.freedesktop.org/archives/mesa-dev/2014-July/063008.html
>
> IIRC the reason it didn't get merged was that Chia never actually made
> sure that the compiler wa
On Sun, Nov 1, 2015 at 7:27 PM, Connor Abbott wrote:
> There was already some work done for this (with i965) a while back:
>
> http://lists.freedesktop.org/archives/mesa-dev/2014-July/063008.html
>
> IIRC the reason it didn't get merged was that Chia never actually made
> sure that the compiler wa
There was already some work done for this (with i965) a while back:
http://lists.freedesktop.org/archives/mesa-dev/2014-July/063008.html
IIRC the reason it didn't get merged was that Chia never actually made
sure that the compiler was threadsafe (despite some patches fixing
some things). I can't
AFAIK, nothing in the spec prevents shader compiles to happen in the
background. Further, ARB_parallel_shader_compile provides a way to
explicitly support this by providing a non-blocking query of current
compile status. I take this to mean that any "regular" touch of the
shader/programs will wait