- Original Message -
> On 01.03.2013 11:30, Jose Fonseca wrote:
> > - Original Message -
> >> On Fri, Mar 1, 2013 at 12:31 AM, Roland Scheidegger
> >> wrote:
> >>> Hi,
> >>>
> >>> there is some sloppy usage of bind flags in the opengl state tracker
> >>> (that is, resources get u
On 01.03.2013 11:30, Jose Fonseca wrote:
> - Original Message -
>> On Fri, Mar 1, 2013 at 12:31 AM, Roland Scheidegger
>> wrote:
>>> Hi,
>>>
>>> there is some sloppy usage of bind flags in the opengl state tracker
>>> (that is, resources get used for things which they didn't have the bind
- Original Message -
> On Fri, Mar 1, 2013 at 12:31 AM, Roland Scheidegger
> wrote:
> > Hi,
> >
> > there is some sloppy usage of bind flags in the opengl state tracker
> > (that is, resources get used for things which they didn't have the bind
> > flag set).
> > We'd really like to enforc
On Fri, Mar 1, 2013 at 12:31 AM, Roland Scheidegger wrote:
> Hi,
>
> there is some sloppy usage of bind flags in the opengl state tracker
> (that is, resources get used for things which they didn't have the bind
> flag set).
> We'd really like to enforce these flags to be honored but it doesn't
>
Hi,
there is some sloppy usage of bind flags in the opengl state tracker
(that is, resources get used for things which they didn't have the bind
flag set).
We'd really like to enforce these flags to be honored but it doesn't
really work (ok llvmpipe so far would only really care about sampler
view