Thanks. I already have an OpenGL path doing this, but since the original
authors of the code I was looking at had disabled this on Mesa, I thought some
limitation was preventing me from using the same code path. I'll double check
if everything that is used in OpenGL is supported in Mesa.
Thanks
On Friday, February 18, 2011 11:08:40 AM Alexis Hétu wrote:
> Hi all,
>
> I have a small question : I'd like to feed the already rendered result of
> my scene (which is "on screen" right now) into a texture sampler for the
> rendering of another object. I think this could be achieved by doing
>
Hi all,
I have a small question : I'd like to feed the already rendered result of
my scene (which is "on screen" right now) into a texture sampler for the
rendering of another object. I think this could be achieved by doing
something like glReadPixels and then re-uploading that as a texture, but