Re: [Mesa-dev] Question about texture copy with Mesa

2011-02-19 Thread Alexis Hétu
Thanks. I already have an OpenGL path doing this, but since the original authors of the code I was looking at had disabled this on Mesa, I thought some limitation was preventing me from using the same code path. I'll double check if everything that is used in OpenGL is supported in Mesa. Thanks

Re: [Mesa-dev] Question about texture copy with Mesa

2011-02-19 Thread Kenneth Graunke
On Friday, February 18, 2011 11:08:40 AM Alexis Hétu wrote: > Hi all, > > I have a small question : I'd like to feed the already rendered result of > my scene (which is "on screen" right now) into a texture sampler for the > rendering of another object. I think this could be achieved by doing >

[Mesa-dev] Question about texture copy with Mesa

2011-02-19 Thread Alexis Hétu
Hi all, I have a small question : I'd like to feed the already rendered result of my scene (which is "on screen" right now) into a texture sampler for the rendering of another object. I think this could be achieved by doing something like glReadPixels and then re-uploading that as a texture, but