Re: [Mesa-dev] OpenGL to DirectX with Mesa3D

2011-08-29 Thread Anonimo Veneziano
nGL ES translator. Right? Any idea/suggestion? does something like that exist? Thanks again, regards > Date: Mon, 29 Aug 2011 04:05:31 -0700 > From: jfons...@vmware.com > To: ano...@hotmail.co.uk > CC: mesa-dev@lists.freedesktop.org; i...@freedesktop.org > Subject: Re: [Mesa-dev] O

Re: [Mesa-dev] OpenGL to DirectX with Mesa3D

2011-08-29 Thread Jose Fonseca
- Original Message - > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 08/25/2011 10:55 AM, Anonimo Veneziano wrote: > > Hi all > > I am a programmer but not very skilled in 3D graphics (so pardon me > > if I > > write something wrong). > > I need to build my own opengl32.dll to r

Re: [Mesa-dev] OpenGL to DirectX with Mesa3D

2011-08-26 Thread Corbin Simpson
Use ANGLE. It's there, it works well enough that Fx and Chromium are both using it, and it'll do what you want. ...I kinda wish you didn't need it, but sadly, OGL on Win32 sucks a lot. ~ C. On Fri, Aug 26, 2011 at 10:13 AM, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 >

Re: [Mesa-dev] OpenGL to DirectX with Mesa3D

2011-08-26 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/25/2011 10:55 AM, Anonimo Veneziano wrote: > Hi all > I am a programmer but not very skilled in 3D graphics (so pardon me if I > write something wrong). > I need to build my own opengl32.dll to redirect my OpenGL application > calls to DirectX (b

Re: [Mesa-dev] OpenGL to DirectX with Mesa3D

2011-08-25 Thread Gustaw Smolarczyk
2011/8/25 Anonimo Veneziano : > Hi all > I am a programmer but not very skilled in 3D graphics (so pardon me if I > write something wrong). > I need to build my own opengl32.dll to redirect my OpenGL application calls > to DirectX (better if 10 or 11, but 9 could be ok too) > TitaniumGL and 3DAnaly

[Mesa-dev] OpenGL to DirectX with Mesa3D

2011-08-25 Thread Anonimo Veneziano
Hi all I am a programmer but not very skilled in 3D graphics (so pardon me if I write something wrong). I need to build my own opengl32.dll to redirect my OpenGL application calls to DirectX (better if 10 or 11, but 9 could be ok too) TitaniumGL and 3DAnalyzer dont work for my case (already tes