nGL ES translator. Right? Any idea/suggestion? does something like
that exist?
Thanks again, regards
> Date: Mon, 29 Aug 2011 04:05:31 -0700
> From: jfons...@vmware.com
> To: ano...@hotmail.co.uk
> CC: mesa-dev@lists.freedesktop.org; i...@freedesktop.org
> Subject: Re: [Mesa-dev] O
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> On 08/25/2011 10:55 AM, Anonimo Veneziano wrote:
> > Hi all
> > I am a programmer but not very skilled in 3D graphics (so pardon me
> > if I
> > write something wrong).
> > I need to build my own opengl32.dll to r
Use ANGLE. It's there, it works well enough that Fx and Chromium are
both using it, and it'll do what you want.
...I kinda wish you didn't need it, but sadly, OGL on Win32 sucks a lot.
~ C.
On Fri, Aug 26, 2011 at 10:13 AM, Ian Romanick wrote:
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-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 08/25/2011 10:55 AM, Anonimo Veneziano wrote:
> Hi all
> I am a programmer but not very skilled in 3D graphics (so pardon me if I
> write something wrong).
> I need to build my own opengl32.dll to redirect my OpenGL application
> calls to DirectX (b
2011/8/25 Anonimo Veneziano :
> Hi all
> I am a programmer but not very skilled in 3D graphics (so pardon me if I
> write something wrong).
> I need to build my own opengl32.dll to redirect my OpenGL application calls
> to DirectX (better if 10 or 11, but 9 could be ok too)
> TitaniumGL and 3DAnaly
Hi all
I am a programmer but not very skilled in 3D graphics (so pardon me if I write
something wrong).
I need to build my own opengl32.dll to redirect my OpenGL application calls to
DirectX (better if 10 or 11, but 9 could be ok too)
TitaniumGL and 3DAnalyzer dont work for my case (already tes