Re: [Mesa-dev] OpenGL compositors and glxWaitX()

2011-06-14 Thread Michel Dänzer
On Die, 2011-06-07 at 10:17 +0200, Thomas Hellstrom wrote: > On 06/06/2011 05:20 PM, James Jones wrote: > > On 6/6/11 2:09 AM, "Thomas Hellstrom" wrote: > > > > > >> Hi! > >> > >> While trying to improve the vmwgfx X driver to better cope with OpenGL > >> compositors, I noticed that compiz ne

Re: [Mesa-dev] OpenGL compositors and glxWaitX()

2011-06-07 Thread Thomas Hellstrom
On 06/06/2011 05:20 PM, James Jones wrote: On 6/6/11 2:09 AM, "Thomas Hellstrom" wrote: Hi! While trying to improve the vmwgfx X driver to better cope with OpenGL compositors, I noticed that compiz never calls glxWaitX() to make sure the pixmaps that it textures from are updated. Since w

Re: [Mesa-dev] OpenGL compositors and glxWaitX()

2011-06-06 Thread James Jones
On 6/6/11 2:09 AM, "Thomas Hellstrom" wrote: > Hi! > > While trying to improve the vmwgfx X driver to better cope with OpenGL > compositors, I noticed that compiz never calls glxWaitX() to make sure > the pixmaps that it textures from are updated. > > Since we migrate X rendered data to the dri

[Mesa-dev] OpenGL compositors and glxWaitX()

2011-06-06 Thread Thomas Hellstrom
Hi! While trying to improve the vmwgfx X driver to better cope with OpenGL compositors, I noticed that compiz never calls glxWaitX() to make sure the pixmaps that it textures from are updated. Since we migrate X rendered data to the dri2 drawables only on demand, we miss a lot of data. Goo