Re: [Mesa-dev] Newbie task to get started

2016-04-12 Thread Jakob Sinclair
On 2016-04-12 11:00, Timothy Arceri wrote: On Sun, 2016-04-10 at 21:45 +0200, Jakob Sinclair wrote: Hi! My name is Jakob Sinclair and I would like to start contributing to  mesa development. I was wondering if anyone has any easy tasks that I as  a newbie could start working on. I tried looking

Re: [Mesa-dev] Newbie task to get started

2016-04-12 Thread Timothy Arceri
On Sun, 2016-04-10 at 21:45 +0200, Jakob Sinclair wrote: > Hi! My name is Jakob Sinclair and I would like to start contributing > to  > mesa development. I was wondering if anyone has any easy tasks that I > as  > a newbie could start working on. I tried looking at  > https://wiki.freedesktop.org/d

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Nicolai Hähnle
On 11.04.2016 12:13, Jakob Sinclair wrote: On 2016-04-11 17:25, Ilia Mirkin wrote: On Mon, Apr 11, 2016 at 11:18 AM, Jakob Sinclair wrote: Thanks for the tips! I have been looking at the ARB_shader_image_load_store and ARB_shader_image size extensions for GL ES 3.1 and noticed that the rade

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Jakob Sinclair
On 2016-04-11 17:25, Ilia Mirkin wrote: On Mon, Apr 11, 2016 at 11:18 AM, Jakob Sinclair wrote: Thanks for the tips! I have been looking at the ARB_shader_image_load_store and ARB_shader_image size extensions for GL ES 3.1 and noticed that the radeonsi drivers does not support them even thou

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Ilia Mirkin
On Mon, Apr 11, 2016 at 12:06 PM, Jason Ekstrand wrote: > Another pretty easy task is to find GL ES extensions where the desktop > variant is already implemented. Then 95% of the code is there, you just > have to see what (if anything) is different with the ES variant and wire it > up. If you're

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Jason Ekstrand
On Mon, Apr 11, 2016 at 8:25 AM, Ilia Mirkin wrote: > On Mon, Apr 11, 2016 at 11:18 AM, Jakob Sinclair > wrote: > > On 2016-04-11 14:07, Marek Olšák wrote: > >> > >> Hi Jakob, > >> > >> Getting familiar with the code should be the first priority. I suggest > >> you start with a simple feature li

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Brian Paul
Hi Jakob, If you want something _really_ easy to work on there's usually some superficial code clean-ups that can be done. One off the top of my head is to replace "GLvoid" with "void" in much of the code. In the early days of GL, GLvoid was used quite a bit in header files. Now, the ARB ha

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Ilia Mirkin
On Mon, Apr 11, 2016 at 11:18 AM, Jakob Sinclair wrote: > On 2016-04-11 14:07, Marek Olšák wrote: >> >> Hi Jakob, >> >> Getting familiar with the code should be the first priority. I suggest >> you start with a simple feature like adding an easy GL or GL ES >> extension into your favourite driver.

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Emil Velikov
On 11 April 2016 at 12:15, Ernst Sjöstrand wrote: > One idea I had was helping fixing Coverity errors, but they seem to be > locked in behind closed doors. Almost... all you need is to setup an account with coverity (you can use your github) and request access to mesa via their UI. > There are ot

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Jakob Sinclair
On 2016-04-11 14:07, Marek Olšák wrote: Hi Jakob, Getting familiar with the code should be the first priority. I suggest you start with a simple feature like adding an easy GL or GL ES extension into your favourite driver. You should also use a test suite for testing driver correctness. The mai

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Brian Paul
On 04/11/2016 05:15 AM, Ernst Sjöstrand wrote: One idea I had was helping fixing Coverity errors, but they seem to be locked in behind closed doors. You just have to create an account on the coverity site. One of the admins (such as myself) can then approve/add you. BTW, I updated the http:

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Marek Olšák
Hi Jakob, Getting familiar with the code should be the first priority. I suggest you start with a simple feature like adding an easy GL or GL ES extension into your favourite driver. You should also use a test suite for testing driver correctness. The main one everybody should use is called "pigl

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Ernst Sjöstrand
One idea I had was helping fixing Coverity errors, but they seem to be locked in behind closed doors. There are other static checkers of course, and one could look into various good compiler warnings (with newer/alternative compilers)? Regards //Ernst 2016-04-11 11:54 GMT+02:00 Jakob Sinclair : >

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Jakob Sinclair
On 2016-04-11 09:14, Jason Ekstrand wrote: Jakob, Thanks for your interest and welcome to the mailing list! Thanks! Yes, the NewbieProjects page, as with much of the mesa documentation, is a bit dated. Before I can really tell you where to start, it would be good to have a bit of background

Re: [Mesa-dev] Newbie task to get started

2016-04-11 Thread Jason Ekstrand
Jakob, Thanks for your interest and welcome to the mailing list! Yes, the NewbieProjects page, as with much of the mesa documentation, is a bit dated. Before I can really tell you where to start, it would be good to have a bit of background: 1) What graphics hardware do you have access to? Tha

[Mesa-dev] Newbie task to get started

2016-04-10 Thread Jakob Sinclair
Hi! My name is Jakob Sinclair and I would like to start contributing to mesa development. I was wondering if anyone has any easy tasks that I as a newbie could start working on. I tried looking at https://wiki.freedesktop.org/dri/NewbieProjects/ but it seems that page is outdated and most of th