On 2016-04-12 11:00, Timothy Arceri wrote:
On Sun, 2016-04-10 at 21:45 +0200, Jakob Sinclair wrote:
Hi! My name is Jakob Sinclair and I would like to start contributing
to
mesa development. I was wondering if anyone has any easy tasks that I
as
a newbie could start working on. I tried looking
On Sun, 2016-04-10 at 21:45 +0200, Jakob Sinclair wrote:
> Hi! My name is Jakob Sinclair and I would like to start contributing
> to
> mesa development. I was wondering if anyone has any easy tasks that I
> as
> a newbie could start working on. I tried looking at
> https://wiki.freedesktop.org/d
On 11.04.2016 12:13, Jakob Sinclair wrote:
On 2016-04-11 17:25, Ilia Mirkin wrote:
On Mon, Apr 11, 2016 at 11:18 AM, Jakob Sinclair
wrote:
Thanks for the tips! I have been looking at the
ARB_shader_image_load_store
and ARB_shader_image size extensions for GL ES 3.1 and noticed that the
rade
On 2016-04-11 17:25, Ilia Mirkin wrote:
On Mon, Apr 11, 2016 at 11:18 AM, Jakob Sinclair
wrote:
Thanks for the tips! I have been looking at the
ARB_shader_image_load_store
and ARB_shader_image size extensions for GL ES 3.1 and noticed that
the
radeonsi drivers does not support them even thou
On Mon, Apr 11, 2016 at 12:06 PM, Jason Ekstrand wrote:
> Another pretty easy task is to find GL ES extensions where the desktop
> variant is already implemented. Then 95% of the code is there, you just
> have to see what (if anything) is different with the ES variant and wire it
> up. If you're
On Mon, Apr 11, 2016 at 8:25 AM, Ilia Mirkin wrote:
> On Mon, Apr 11, 2016 at 11:18 AM, Jakob Sinclair
> wrote:
> > On 2016-04-11 14:07, Marek Olšák wrote:
> >>
> >> Hi Jakob,
> >>
> >> Getting familiar with the code should be the first priority. I suggest
> >> you start with a simple feature li
Hi Jakob,
If you want something _really_ easy to work on there's usually some
superficial code clean-ups that can be done. One off the top of my head
is to replace "GLvoid" with "void" in much of the code.
In the early days of GL, GLvoid was used quite a bit in header files.
Now, the ARB ha
On Mon, Apr 11, 2016 at 11:18 AM, Jakob Sinclair
wrote:
> On 2016-04-11 14:07, Marek Olšák wrote:
>>
>> Hi Jakob,
>>
>> Getting familiar with the code should be the first priority. I suggest
>> you start with a simple feature like adding an easy GL or GL ES
>> extension into your favourite driver.
On 11 April 2016 at 12:15, Ernst Sjöstrand wrote:
> One idea I had was helping fixing Coverity errors, but they seem to be
> locked in behind closed doors.
Almost... all you need is to setup an account with coverity (you can
use your github) and request access to mesa via their UI.
> There are ot
On 2016-04-11 14:07, Marek Olšák wrote:
Hi Jakob,
Getting familiar with the code should be the first priority. I suggest
you start with a simple feature like adding an easy GL or GL ES
extension into your favourite driver.
You should also use a test suite for testing driver correctness. The
mai
On 04/11/2016 05:15 AM, Ernst Sjöstrand wrote:
One idea I had was helping fixing Coverity errors, but they seem to be
locked in behind closed doors.
You just have to create an account on the coverity site. One of the
admins (such as myself) can then approve/add you.
BTW, I updated the http:
Hi Jakob,
Getting familiar with the code should be the first priority. I suggest
you start with a simple feature like adding an easy GL or GL ES
extension into your favourite driver.
You should also use a test suite for testing driver correctness. The
main one everybody should use is called "pigl
One idea I had was helping fixing Coverity errors, but they seem to be
locked in behind closed doors. There are other static checkers of
course, and one could look into various good compiler warnings (with
newer/alternative compilers)?
Regards
//Ernst
2016-04-11 11:54 GMT+02:00 Jakob Sinclair :
>
On 2016-04-11 09:14, Jason Ekstrand wrote:
Jakob,
Thanks for your interest and welcome to the mailing list!
Thanks!
Yes, the NewbieProjects page, as with much of the mesa documentation,
is a bit
dated. Before I can really tell you where to start, it would be good
to have a bit of background
Jakob,
Thanks for your interest and welcome to the mailing list! Yes, the
NewbieProjects page, as with much of the mesa documentation, is a bit
dated. Before I can really tell you where to start, it would be good to
have a bit of background:
1) What graphics hardware do you have access to? Tha
Hi! My name is Jakob Sinclair and I would like to start contributing to
mesa development. I was wondering if anyone has any easy tasks that I as
a newbie could start working on. I tried looking at
https://wiki.freedesktop.org/dri/NewbieProjects/ but it seems that page
is outdated and most of th
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