On Thu, May 6, 2010 at 6:23 PM, Brian Paul wrote:
>
> As I wrote in bug report https://bugs.freedesktop.org/show_bug.cgi?id=27989,
> there's something funny with that test. Even with NVIDIA's driver, it
> sometimes passes and sometimes fails from one run to another. I'm hoping to
> get to that t
Xavier Chantry wrote:
On Tue, 2010-05-04 at 07:41 -0700, Jose Fonseca wrote:
Module: Mesa
Branch: master
Commit: dad962bafe8ffd7fdb35c28cfb8bbd5a297c8083
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=dad962bafe8ffd7fdb35c28cfb8bbd5a297c8083
Author: José Fonseca
Date: Tue May 4 1
> On Tue, 2010-05-04 at 07:41 -0700, Jose Fonseca wrote:
>> Module: Mesa
>> Branch: master
>> Commit: dad962bafe8ffd7fdb35c28cfb8bbd5a297c8083
>> URL:
>> http://cgit.freedesktop.org/mesa/mesa/commit/?id=dad962bafe8ffd7fdb35c28cfb8bbd5a297c8083
>>
>> Author: José Fonseca
>> Date: Tue May 4 1
FYI, this commit causes piglit fp-indirections2 to take forever in
gallium drivers that expose GLSL cpas.
IMO the best way to tackle this in master is just to workout the
interface changes for detailed shader caps and export real limits.
Any suggestions for the stable branches?
Jose
On Tue, 201