On June 25, 2017 3:47:09 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 6:24 PM, Nicolai Hähnle wrote:
On 25.06.2017 23:42, Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:39 PM, Jason Ekstrand
wrote:
On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ek
On Sun, Jun 25, 2017 at 6:24 PM, Nicolai Hähnle wrote:
> On 25.06.2017 23:42, Ilia Mirkin wrote:
>>
>> On Sun, Jun 25, 2017 at 5:39 PM, Jason Ekstrand
>> wrote:
>>>
>>> On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
>>>
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand
wrote:
>
On 25.06.2017 23:42, Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:39 PM, Jason Ekstrand wrote:
On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand
wrote:
On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 4:33 PM, Jason Eks
On Sun, Jun 25, 2017 at 5:39 PM, Jason Ekstrand wrote:
> On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
>
>> On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand
>> wrote:
>>>
>>> On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
>>>
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand
wrote:
>>>
On June 25, 2017 2:31:56 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand wrote:
On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand
wrote:
Anyone have thoughts on this? Am I being foolish for trying to hold
onto GL_RGBA4 t
On Sun, Jun 25, 2017 at 5:25 PM, Jason Ekstrand wrote:
> On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
>
>> On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand
>> wrote:
Anyone have thoughts on this? Am I being foolish for trying to hold
onto GL_RGBA4 texturing? (Any decision here al
On June 25, 2017 1:40:09 PM Ilia Mirkin wrote:
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand wrote:
Anyone have thoughts on this? Am I being foolish for trying to hold
onto GL_RGBA4 texturing? (Any decision here also affects st/nine.)
Yes. Chances are that you're also doing texture view
On Sun, Jun 25, 2017 at 4:33 PM, Jason Ekstrand wrote:
>> Anyone have thoughts on this? Am I being foolish for trying to hold
>> onto GL_RGBA4 texturing? (Any decision here also affects st/nine.)
>
>
> Yes. Chances are that you're also doing texture views wrong. Are there any
> formats supp
On June 25, 2017 1:21:33 PM Ilia Mirkin wrote:
I was hoping I could solicit some ideas from the group.
As you're likely aware, CopyImageSubData supports copying between a
texture and a renderbuffer that were created with sized formats.
NVIDIA hardware supports texturing from BGRA4 but not ren
I was hoping I could solicit some ideas from the group.
As you're likely aware, CopyImageSubData supports copying between a
texture and a renderbuffer that were created with sized formats.
NVIDIA hardware supports texturing from BGRA4 but not rendering to it.
So when a renderbuffer is created, st
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