On Wed, Apr 2, 2014 at 9:15 AM, Leander Bessa Beernaert
wrote:
> Thanks!
>
> Not sure yet what I'll be working on yet, but I'll be sure to look into
> nouveau.
>
> Would it be possible for me to go about and work on OpenGL features which
> are beyond the capabilities of my GPU?
short answer, "it
Thanks!
Not sure yet what I'll be working on yet, but I'll be sure to look into
nouveau.
Would it be possible for me to go about and work on OpenGL features which
are beyond the capabilities of my GPU?
On Mon, Mar 31, 2014 at 7:14 PM, Ilia Mirkin wrote:
> On Mon, Mar 31, 2014 at 11:17 AM, Lea
On Mon, Mar 31, 2014 at 11:17 AM, Leander Bessa Beernaert
wrote:
> Hey,
>
> I'm interested in dwelling deeper in the world of GPU driver development in
> my spare time. Since I'm a fan of OpenSource, Mesa3D sounded like a good
> place to start :).
>
> I have some experience using OpenGL from a pr
On 03/31/2014 08:17 AM, Leander Bessa Beernaert wrote:
> Hey,
>
> I'm interested in dwelling deeper in the world of GPU driver development
> in my spare time. Since I'm a fan of OpenSource, Mesa3D sounded like a
> good place to start :).
>
> I have some experience using OpenGL from a programmers
Hey,
I'm interested in dwelling deeper in the world of GPU driver development
in my spare time. Since I'm a fan of OpenSource, Mesa3D sounded like a
good place to start :).
I have some experience using OpenGL from a programmers perspective, but
would like to know more about the gritty details hi