On Tue, 08 Nov 2011 19:54:57 -0800, Kenneth Graunke
wrote:
> On 11/04/2011 03:01 PM, Eric Anholt wrote:
> > Here's a patch series to get GL_EXT_texture_integer partially working
> > on i965, hidden under the GL 3.0 override. There's a bunch of support
> > I think isn't finished yet, mostly becau
On 11/04/2011 03:01 PM, Eric Anholt wrote:
> Here's a patch series to get GL_EXT_texture_integer partially working
> on i965, hidden under the GL 3.0 override. There's a bunch of support
> I think isn't finished yet, mostly because testing is in a bad state.
> A few things I noticed while looking
Here's a patch series to get GL_EXT_texture_integer partially working
on i965, hidden under the GL 3.0 override. There's a bunch of support
I think isn't finished yet, mostly because testing is in a bad state.
A few things I noticed while looking at the spec:
Test "Per-fragment operations that re