Re: [Mesa-dev] GL_EXT_texture_integer on i965

2011-11-09 Thread Eric Anholt
On Tue, 08 Nov 2011 19:54:57 -0800, Kenneth Graunke wrote: > On 11/04/2011 03:01 PM, Eric Anholt wrote: > > Here's a patch series to get GL_EXT_texture_integer partially working > > on i965, hidden under the GL 3.0 override. There's a bunch of support > > I think isn't finished yet, mostly becau

Re: [Mesa-dev] GL_EXT_texture_integer on i965

2011-11-08 Thread Kenneth Graunke
On 11/04/2011 03:01 PM, Eric Anholt wrote: > Here's a patch series to get GL_EXT_texture_integer partially working > on i965, hidden under the GL 3.0 override. There's a bunch of support > I think isn't finished yet, mostly because testing is in a bad state. > A few things I noticed while looking

[Mesa-dev] GL_EXT_texture_integer on i965

2011-11-04 Thread Eric Anholt
Here's a patch series to get GL_EXT_texture_integer partially working on i965, hidden under the GL 3.0 override. There's a bunch of support I think isn't finished yet, mostly because testing is in a bad state. A few things I noticed while looking at the spec: Test "Per-fragment operations that re