Re: [Mesa-dev] GLSL linker issue when counting varying vars

2012-06-29 Thread Ian Romanick
On 06/22/2012 03:39 PM, Brian Paul wrote: The GLSL linker code in assign_varying_locations() counts up the number of varying variables and checks the count against the ctx->Const.MaxVarying limit. I know we've had problems with this in the past but I think there's another issue. In the case of

[Mesa-dev] GLSL linker issue when counting varying vars

2012-06-22 Thread Brian Paul
The GLSL linker code in assign_varying_locations() counts up the number of varying variables and checks the count against the ctx->Const.MaxVarying limit. I know we've had problems with this in the past but I think there's another issue. In the case of fragment shaders we're also counting va