tom fogal wrote:
I'm using the classic (OS)Mesa driver w/ GLSL.
I see from:
http://www.mesa3d.org/shading.html
that gl_ClipVertex is unsupported, which probably explains why I'm
getting such strange results when I use it :)
I might be interested in taking a stab at this, or perhaps just ski
I'm using the classic (OS)Mesa driver w/ GLSL.
I see from:
http://www.mesa3d.org/shading.html
that gl_ClipVertex is unsupported, which probably explains why I'm
getting such strange results when I use it :)
I might be interested in taking a stab at this, or perhaps just skip
ClipVertex entire