Re: [Mesa-dev] GLSL and alternative square matrix constructor, mat3x3 in Mesa

2010-08-16 Thread Eric Anholt
On Tue, 10 Aug 2010 22:11:22 +0400, randrianas...@gmail.com wrote: > Hello all! > > Today i dived into GLSL for first time, so sorry if i write something stupid. > > One user at #radeon (nick ) asked why some shade doesn't work. > > Here is link to vertex shader as i saw it today: > > http:/

Re: [Mesa-dev] GLSL and alternative square matrix constructor, mat3x3 in Mesa

2010-08-11 Thread randrianasulu
Next version, with changes for src/glsl/cl/sl_cl_parse.c diff --git a/src/glsl/cl/sl_cl_parse.c b/src/glsl/cl/sl_cl_parse.c index 09456f5..8bd448b 100644 --- a/src/glsl/cl/sl_cl_parse.c +++ b/src/glsl/cl/sl_cl_parse.c @@ -154,18 +154,21 @@ #define TYPE_SPECIFIER_TYPENAME25

Re: [Mesa-dev] GLSL and alternative square matrix constructor, mat3x3 in Mesa

2010-08-11 Thread Brian Paul
On 08/10/2010 12:11 PM, randrianas...@gmail.com wrote: Hello all! Today i dived into GLSL for first time, so sorry if i write something stupid. One user at #radeon (nick) asked why some shade doesn't work. Here is link to vertex shader as i saw it today: http://mapserver.flightgear.org/git

[Mesa-dev] GLSL and alternative square matrix constructor, mat3x3 in Mesa

2010-08-11 Thread randrianasulu
Hello all! Today i dived into GLSL for first time, so sorry if i write something stupid. One user at #radeon (nick ) asked why some shade doesn't work. Here is link to vertex shader as i saw it today: http://mapserver.flightgear.org/git/gitweb.pl?p=fgdata;a=blob;f=Shaders/3dcloud.vert;h=1356