ARB_tessellation_shader
We have some tests, but it's not enough to say that it works.
Marek
On Wed, Mar 11, 2015 at 11:25 PM, Ilia Mirkin wrote:
> On Wed, Mar 11, 2015 at 6:17 PM, Dave Airlie wrote:
>> On 12 March 2015 at 08:07, Ian Romanick wrote:
>>> On 03/09/2015 12:18 AM, Ishara Abeyseker
On Wed, Mar 11, 2015 at 6:17 PM, Dave Airlie wrote:
> On 12 March 2015 at 08:07, Ian Romanick wrote:
>> On 03/09/2015 12:18 AM, Ishara Abeysekera wrote:
>>> /I am interested on write tests for OpenGL 4.0 /GLSL 4.00 .
>>> /
>>> /But can you be more specify what areas you are expecting to be tested
On 12 March 2015 at 08:07, Ian Romanick wrote:
> On 03/09/2015 12:18 AM, Ishara Abeysekera wrote:
>> /I am interested on write tests for OpenGL 4.0 /GLSL 4.00 .
>> /
>> /But can you be more specify what areas you are expecting to be tested,
>
> I haven't examined the API side very closely, but I k
On 03/09/2015 12:18 AM, Ishara Abeysekera wrote:
> /I am interested on write tests for OpenGL 4.0 /GLSL 4.00 .
> /
> /But can you be more specify what areas you are expecting to be tested,
I haven't examined the API side very closely, but I know of a few things
in the shading language that need t
Hi Ishara,
On 9 March 2015 at 07:18, Ishara Abeysekera wrote:
> I am interested on write tests for OpenGL 4.0 /GLSL 4.00 .
>
> But can you be more specify what areas you are expecting to be tested,
>
Thanks for the interest. Are you planning to do this as a side
project, or as a GSoC or EVoC ?
W
*I am interested on write tests for OpenGL 4.0 /GLSL 4.00 .*
*But can you be more specify what areas you are expecting to be
tested, Thank you!*
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