I believe you are correct Rob. I grabbed a dumpsys from
SurfaceFlinger and put the output here:
https://pastebin.com/vzmRf8Kp
This was done with a game running in the foreground with the 38 pixel
high navigation bar still present on the bottom of the screen.
It seems to me that we need some way
afaict this is more or less the case w/ android.. top/bottom bar,
search bar, wallpaper, etc, are all pushed to surface-flinger as
separate "windows"..
Try "adb shell dumpsys SurfaceFlinger" with an android device. (I'm
not 100% sure if you need root to do that.)
And with android forking everyth
Hi Chris,
The HUD is drawn inside SwapBuffers. It shouldn't be in every widget
unless every widget is a separate double-buffered GL window.
Marek
On Thu, Aug 3, 2017 at 6:50 PM, Chris Healy wrote:
> Running Android on top of Mesa has exposed an issue with the
> GALLIUM_HUD where we get the HUD
Running Android on top of Mesa has exposed an issue with the
GALLIUM_HUD where we get the HUD graphs rendered to each of the
surfaces that Android is working with, so there is one with the top
bar, one with the bottom bar, one with the main surface, and even one
with popups.
I'm looking to get som