On 10/14/2013 12:22 PM, Marek Olšák wrote:
> I'd just add an alias "GL_ARB_texture_mirror_clamp_to_edge" ->
> o(ATI_texture_mirror_once), so it would just be a one-liner change to
> extensions.c.
Like I said:
>> Some hardware
>> with drivers in Mesa support the ATI extension, and some hardware ca
On 10/14/2013 12:22 PM, Marek Olšák wrote:
> I'd just add an alias "GL_ARB_texture_mirror_clamp_to_edge" ->
> o(ATI_texture_mirror_once), so it would just be a one-liner change to
> extensions.c.
>
> Marek
They're not the same though - the new ARB extension only supports
MIRROR_CLAMP_TO_EDGE, whi
I'd just add an alias "GL_ARB_texture_mirror_clamp_to_edge" ->
o(ATI_texture_mirror_once), so it would just be a one-liner change to
extensions.c.
Marek
On Mon, Oct 14, 2013 at 7:25 PM, Ian Romanick wrote:
> Here's a project for anyone looking to get into Mesa development that
> should be easy f
Here's a project for anyone looking to get into Mesa development that
should be easy for anyone with decent C programming skills to tackle:
GL_ARB_texture_mirror_clamp_to_edge.
http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt
This extension is effectively a subset of anot