Re: [Mesa-dev] EXT_gpu_shader4 glsl

2011-09-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 09/14/2011 12:18 PM, Dave Airlie wrote: >>> Hi guys, >>> >>> So I've been noticing there are a number of inconsistencies >>> between EXT_gpu_shader4 and GLSL1.30, are you planning on >>> implementing EXT_gpu_shader4? >>> >>> EXT_gpu_shader4 appe

Re: [Mesa-dev] EXT_gpu_shader4 glsl

2011-09-14 Thread Dave Airlie
>> Hi guys, >> >> So I've been noticing there are a number of inconsistencies >> between EXT_gpu_shader4 and GLSL1.30, are you planning on >> implementing EXT_gpu_shader4? >> >> EXT_gpu_shader4 appears to define "unsigned" and can also use >> texture2D to sample from integer samplers. > > There are

Re: [Mesa-dev] EXT_gpu_shader4 glsl

2011-09-14 Thread Kenneth Graunke
On 09/14/2011 06:16 AM, Dave Airlie wrote: Hi guys, So I've been noticing there are a number of inconsistencies between EXT_gpu_shader4 and GLSL1.30, are you planning on implementing EXT_gpu_shader4? I'm not super interested in it, though it seems like a nice thing to have once GL3 and GLSL 1

Re: [Mesa-dev] EXT_gpu_shader4 glsl

2011-09-14 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 09/14/2011 06:16 AM, Dave Airlie wrote: > Hi guys, > > So I've been noticing there are a number of inconsistencies > between EXT_gpu_shader4 and GLSL1.30, are you planning on > implementing EXT_gpu_shader4? > > EXT_gpu_shader4 appears to define "u

[Mesa-dev] EXT_gpu_shader4 glsl

2011-09-14 Thread Dave Airlie
Hi guys, So I've been noticing there are a number of inconsistencies between EXT_gpu_shader4 and GLSL1.30, are you planning on implementing EXT_gpu_shader4? EXT_gpu_shader4 appears to define "unsigned" and can also use texture2D to sample from integer samplers. My main worry is we end up needing