The only way is to use GL_OES_EGL_image_external to load an NV12 image.
kmscube does that.
Marek
On Fri, Mar 16, 2018 at 4:10 AM, Zong, Wei wrote:
> Hello,
>
> May I ask a question? I got a NV12 image buffer and I want to render it
> with OpenGL. I know a method to do this is to bind Y/UV plane
Hello,
May I ask a question? I got a NV12 image buffer and I want to render it with
OpenGL. I know a method to do this is to bind Y/UV planes as two separate
textures, then perform YUV to RGB conversion in fragment shader.
But I want to know if Mesa provide APIs to create and bind a texture 2D