Re: [Mesa-dev] Correct behaviour of glDrawPixels and glBitmap when texturing is enabled.

2015-03-24 Thread Michel Dänzer
On 24.03.2015 04:28, Matthew Dawson wrote: > > Moving forward, I'd like to work on making piglit pass on my hardware > (basically r600/radeonsi right now) for the non-skipped tests. Would that be > ok to push forward within mesa, even it touches similar obscure "features"? > Or would it be pr

Re: [Mesa-dev] Correct behaviour of glDrawPixels and glBitmap when texturing is enabled.

2015-03-23 Thread Brian Paul
On 03/23/2015 01:28 PM, Matthew Dawson wrote: On March 23, 2015 10:21:32 AM Brian Paul wrote: On 03/22/2015 05:50 PM, Matthew Dawson wrote: If it isn't fully realized, is it worth it to test/implement this section, since its removed in the core profile? Would a reduced implementation to fix th

Re: [Mesa-dev] Correct behaviour of glDrawPixels and glBitmap when texturing is enabled.

2015-03-23 Thread Matthew Dawson
On March 23, 2015 10:21:32 AM Brian Paul wrote: > On 03/22/2015 05:50 PM, Matthew Dawson wrote: > > If it isn't fully realized, is it worth it to test/implement this > > section, since its removed in the core profile? Would a reduced > > implementation to fix this test be OK (ignoring things like

Re: [Mesa-dev] Correct behaviour of glDrawPixels and glBitmap when texturing is enabled.

2015-03-23 Thread Brian Paul
On 03/22/2015 05:50 PM, Matthew Dawson wrote: Hi all, I've been working fixing the piglit tests around glDrawPixels, and I'm not sure what the correct behaviour of glDrawPixels is when any texturing units are enabled (tested with the draw-pixel-with-texture piglit test). After asking on irc, im

Re: [Mesa-dev] Correct behaviour of glDrawPixels and glBitmap when texturing is enabled.

2015-03-23 Thread Roland Scheidegger
Am 23.03.2015 um 00:50 schrieb Matthew Dawson: > Hi all, > > I've been working fixing the piglit tests around glDrawPixels, and I'm not > sure what the correct behaviour of glDrawPixels is when any texturing units > are enabled (tested with the draw-pixel-with-texture piglit test). After > ask

[Mesa-dev] Correct behaviour of glDrawPixels and glBitmap when texturing is enabled.

2015-03-22 Thread Matthew Dawson
Hi all, I've been working fixing the piglit tests around glDrawPixels, and I'm not sure what the correct behaviour of glDrawPixels is when any texturing units are enabled (tested with the draw-pixel-with-texture piglit test). After asking on irc, imirkin suggested I bring the issue here as it