On 12/11/2014 09:20 AM, Jose Fonseca wrote:
On 11/12/14 08:40, Emil Velikov wrote:
Hi Jose,
On 10/12/14 14:18, Jose Fonseca wrote:
I never tried, but it doesn't surprise that ?USE_MGL_NAMESPACE
doesn't work properly on Windows.
At very least the src/mesa/drivers/windows/gdi and
src/gallium/ta
On 11/12/14 08:40, Emil Velikov wrote:
Hi Jose,
On 10/12/14 14:18, Jose Fonseca wrote:
I never tried, but it doesn't surprise that ?USE_MGL_NAMESPACE doesn't work
properly on Windows.
At very least the src/mesa/drivers/windows/gdi and
src/gallium/targets/libgl-gdi targets will fail because t
Hi Jose,
On 10/12/14 14:18, Jose Fonseca wrote:
> I never tried, but it doesn't surprise that ?USE_MGL_NAMESPACE doesn't work
> properly on Windows.
>
>
> At very least the src/mesa/drivers/windows/gdi and
> src/gallium/targets/libgl-gdi targets will fail because the .DEF files there
> explici
esa-dev@lists.freedesktop.org<mailto:mesa-dev@lists.freedesktop.org>
Subject: [Mesa-dev] Compiling llvm windows name mangled
Hi All,
I am trying to compile osmesa on linux with llvm for win32. I added the CFLAGS
+= -DUSE_MGL_NAMESPACE to the environment of the SConstruct, and the build
proce
ls, since
unlike Unixes, DLLs exports are not dumped into a global namespace.
Jose
From: mesa-dev on behalf of Jason
Anderssen
Sent: 09 December 2014 21:45
To: mesa-dev@lists.freedesktop.org
Subject: [Mesa-dev] Compiling llvm windows name mangled
Hi All,
I
Hi All,
I am trying to compile osmesa on linux with llvm for win32. I added the CFLAGS
+= -DUSE_MGL_NAMESPACE to the environment of the SConstruct, and the build
process seems to be ok until the end when it tries to link the opengl32.dll,
basically a lot of symbol not defined errors.
Was wonde