It will indeed select RGBA32F if you supply GL_RGBA and GL_FLOAT, etc.
Marek
On Mon, Sep 30, 2013 at 9:36 AM, Rogovin, Kevin wrote:
> Hi,
>
>> No, I said it would be better to use st_choose_matching_format in
>> st_ChooseTextureFormat,
>> because st_choose_matching_format does exactly what you'
Hi,
> No, I said it would be better to use st_choose_matching_format in
> st_ChooseTextureFormat,
> because st_choose_matching_format does exactly what you're trying to do.
>
> I have gone ahead and implemented what I had in mind. See the attached patch.
>
> Marek
One thing to make sure of in th
On Sat, Sep 28, 2013 at 9:34 PM, Marek Olšák wrote:
> No, I said it would be better to use st_choose_matching_format in
> st_ChooseTextureFormat, because st_choose_matching_format does exactly
> what you're trying to do.
>
> I have gone ahead and implemented what I had in mind. See the attached
>
No, I said it would be better to use st_choose_matching_format in
st_ChooseTextureFormat, because st_choose_matching_format does exactly
what you're trying to do.
I have gone ahead and implemented what I had in mind. See the attached patch.
Marek
On Sat, Sep 28, 2013 at 8:45 AM, Wladimir wrote
Hello,
Mareko and me had a small discussion about this on IRC.
Basically with GLES (1.0, 2.0 at least) the application has no way to
control the exact internal format [1]. This is intentional give the
hardware more leeway.
See http://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml :