On Mon, Jun 23, 2014 at 10:27 PM, Abdiel Janulgue
wrote:
> This patch series add the plumbing to support the GLSL IR instruction
> saturate().
> Previously, saturate is implemented as min/max instructions. Most GPUs,
> however,
> can probably perform saturate for free. With these changes, we can
On 24.06.2014 10:34, Matt Turner wrote:
> On Mon, Jun 23, 2014 at 10:27 PM, Abdiel Janulgue
> wrote:
>> This patch series add the plumbing to support the GLSL IR instruction
>> saturate().
>> Previously, saturate is implemented as min/max instructions. Most GPUs,
>> however,
>> can probably per
On Mon, Jun 23, 2014 at 10:27 PM, Abdiel Janulgue
wrote:
> This patch series add the plumbing to support the GLSL IR instruction
> saturate().
> Previously, saturate is implemented as min/max instructions. Most GPUs,
> however,
> can probably perform saturate for free. With these changes, we can
This patch series add the plumbing to support the GLSL IR instruction
saturate().
Previously, saturate is implemented as min/max instructions. Most GPUs, however,
can probably perform saturate for free. With these changes, we can allow
saturate
to be optimized as a single instruction.
In additio