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On 08/26/2011 01:00 PM, Emil Velikov wrote:
> On Fri, 26 Aug 2011 16:36:50 +0100, Ian Romanick
> wrote:
>
> On 08/26/2011 05:37 AM, Alex Deucher wrote:
On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote:
> On Fri, Aug 26, 2011 at 3:52 PM, Ily
Hi Emil,
Would it be possible to get into details such as telling if a
particular glBlendFunc() or a certain GL_TEXTURE_ENV_MODE,
GL_COMBINE_RGB flags are h/w accelerated and so on (per driver)? This
is for fixed pipelines.
How is it best to represent such details?
Would be fun to implement a to
On Fri, 26 Aug 2011 16:36:50 +0100, Ian Romanick
wrote:
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On 08/26/2011 05:37 AM, Alex Deucher wrote:
On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote:
On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta
wrote:
Thanks a lot Chia-l,
In general, do y
Thank you guys for the information!
-Ilyes
On Fri, Aug 26, 2011 at 4:36 PM, Ian Romanick wrote:
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> On 08/26/2011 05:37 AM, Alex Deucher wrote:
>> On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote:
>>> On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta
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On 08/26/2011 05:37 AM, Alex Deucher wrote:
> On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote:
>> On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta wrote:
>>> Thanks a lot Chia-l,
>>>
>>> In general, do you guys keep a matrix (per driver, mesa version),
On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote:
> On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta wrote:
>> Thanks a lot Chia-l,
>>
>> In general, do you guys keep a matrix (per driver, mesa version),
>> where supported and unsupported features are listed?
> Some of the driver developers do, but I
On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta wrote:
> Thanks a lot Chia-l,
>
> In general, do you guys keep a matrix (per driver, mesa version),
> where supported and unsupported features are listed?
Some of the driver developers do, but I am not sure if they have
GLESv1 covered. I will let other
Thanks a lot Chia-l,
In general, do you guys keep a matrix (per driver, mesa version),
where supported and unsupported features are listed?
Also, is there a reference renderer in mesa that I can toggle on at
runtime (such as using an env. variable) so that I can compare with
the hardware accelera
On Fri, Aug 26, 2011 at 3:39 AM, Ilyes Gouta wrote:
> Hi,
>
> Is there any document describing the current status of the EGL & GLES
> 1.x implementation for X11?
>
> I've got already some code compiling and running but I'd like to have
> a clear idea on the currently implemented feature set (w/ de
Hi,
Is there any document describing the current status of the EGL & GLES
1.x implementation for X11?
I've got already some code compiling and running but I'd like to have
a clear idea on the currently implemented feature set (w/ details if
possible, per driver?) and any future plan to beef it up
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