Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/26/2011 01:00 PM, Emil Velikov wrote: > On Fri, 26 Aug 2011 16:36:50 +0100, Ian Romanick > wrote: > > On 08/26/2011 05:37 AM, Alex Deucher wrote: On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote: > On Fri, Aug 26, 2011 at 3:52 PM, Ily

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Ilyes Gouta
Hi Emil, Would it be possible to get into details such as telling if a particular glBlendFunc() or a certain GL_TEXTURE_ENV_MODE, GL_COMBINE_RGB flags are h/w accelerated and so on (per driver)? This is for fixed pipelines. How is it best to represent such details? Would be fun to implement a to

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Emil Velikov
On Fri, 26 Aug 2011 16:36:50 +0100, Ian Romanick wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/26/2011 05:37 AM, Alex Deucher wrote: On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote: On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta wrote: Thanks a lot Chia-l, In general, do y

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Ilyes Gouta
Thank you guys for the information! -Ilyes On Fri, Aug 26, 2011 at 4:36 PM, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 08/26/2011 05:37 AM, Alex Deucher wrote: >> On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote: >>> On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/26/2011 05:37 AM, Alex Deucher wrote: > On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote: >> On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta wrote: >>> Thanks a lot Chia-l, >>> >>> In general, do you guys keep a matrix (per driver, mesa version),

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Alex Deucher
On Fri, Aug 26, 2011 at 4:11 AM, Chia-I Wu wrote: > On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta wrote: >> Thanks a lot Chia-l, >> >> In general, do you guys keep a matrix (per driver, mesa version), >> where supported and unsupported features are listed? > Some of the driver developers do, but I

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Chia-I Wu
On Fri, Aug 26, 2011 at 3:52 PM, Ilyes Gouta wrote: > Thanks a lot Chia-l, > > In general, do you guys keep a matrix (per driver, mesa version), > where supported and unsupported features are listed? Some of the driver developers do, but I am not sure if they have GLESv1 covered. I will let other

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-26 Thread Ilyes Gouta
Thanks a lot Chia-l, In general, do you guys keep a matrix (per driver, mesa version), where supported and unsupported features are listed? Also, is there a reference renderer in mesa that I can toggle on at runtime (such as using an env. variable) so that I can compare with the hardware accelera

Re: [Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-25 Thread Chia-I Wu
On Fri, Aug 26, 2011 at 3:39 AM, Ilyes Gouta wrote: > Hi, > > Is there any document describing the current status of the EGL & GLES > 1.x implementation for X11? > > I've got already some code compiling and running but I'd like to have > a clear idea on the currently implemented feature set (w/ de

[Mesa-dev] About the current EGL & GLES 1.x implementation

2011-08-25 Thread Ilyes Gouta
Hi, Is there any document describing the current status of the EGL & GLES 1.x implementation for X11? I've got already some code compiling and running but I'd like to have a clear idea on the currently implemented feature set (w/ details if possible, per driver?) and any future plan to beef it up